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We are requesting some information on what should be done in the following case: We have an application that has a privacy manifest, where tracking domains are listed. When the user does not give his/her consent to be tracked, non tracking domains are being used for requests to bring ads. The application in question has a webview where content (ads) are loaded. When a user clicks on an ad, another webview is opened, and this webview does not know that it is in a non tracking flow. Therefore, tracking domains are being used instead of non tracking domains. Since multiple redirections might be in play, there is no way to pass data from the original webview to the one that is opened once the ad is clicked. Would the tracking domains being used in the second webview be blocked? If so, what can we do to circumvent this scenario? Is this even a use case considering privacy manifest? Thanks
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I am trying to bring my iOS App to native macOS. I am using exactly the same TimelineProvider and widgets (the ones not supported on macOS surrounded by #if(os)). Running the whole app or just the WidgetExtension on iOS works perfectly fine. Running the mac app works perfectly fine apart from missing Widgets. When running the WidgetExtension on My Mac, the WidgetKit Simulator opens and only presents Failed to load widget. The operation couldn't be completed. (WidgetKit_Simulator.WidgetDocument.Error error 4.) The code compiles fine without any warnings, only a file path is printed into the console. file:///Users/myName/Library/Developer/Xcode/DerivedData/MyAppName-dfsiuexplidieybwvbkqofchxirp/Build/Products/Debug/MyApp.app/Contents/PlugIns/MyAppNameWidgetExtensionExtension.appex/ Shortly after I get a log entry Logging Error: Failed to initialize logging system. Log messages may be missing. If this issue persists, try setting IDEPreferLogStreaming=YES in the active scheme actions environment variables. I am not sure which further Informationen I can give to solve my problem. Destinations on main App and Widget Extension is both set to Mac (no suffix). The mac is running 14.4.1 and Xcode 15.3. I am really thankful for any assistance you can give me to fix this problem. Thanks
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I am pretty much at a loss here... In the past I used altool which worked. Not sure of related though, been a while since. But the same build script I use, just replaced altool with notarytool I first codesigen `MYNAME@MYMACNAME ~ % codesign --verbose --force --options runtime --timestamp --sign "COMPANYSIGN" "/Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app" /Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app: replacing existing signature /Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app: signed app bundle with Mach-O thin (x86_64) [com.MYCOMPANY.MYPRODNAME] MYNAME@MYMACNAME ~ % ` Then display entitlements: MYNAME@MYMACNAME ~ % codesign --verbose --display --entitlements :- "/Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app" Executable=/Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app/Contents/MacOS/MYPRODNAME Identifier=com.MYCOMPANY.MYPRODNAME Format=app bundle with Mach-O thin (x86_64) CodeDirectory v=20500 size=127176 flags=0x10000(runtime) hashes=3967+3 location=embedded Signature size=9057 Timestamp=16 May 2024 at 11.49.11 Info.plist entries=17 TeamIdentifier=MYTEAMID Runtime Version=10.16.0 Sealed Resources version=2 rules=13 files=279 Internal requirements count=1 size=188 MYNAME@MYMACNAME ~ % Then I try do notarization (see next post)
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Im very socked after waiting more when 2 days and still no one contact whit me for charge money for enroll program. Support on apple is same worst write 1-2 business days 2 week not have reply. Im thing google is bad but him support reply 5-6 hrs and have live chat but apple nothing, no phone, no live chat only email and no one look at it. First im download apple dev im try to enroll from app im scan personal ID and im going on step to pay im add debit card in apple id all information ok when try to pay write unknown error contact whit itunes. im delete card from apple id im add again but option from enroll in app is missing and im do whit website and write we contact 2 business days. 1 week pass.
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Hello, I run a website that's using FIDO for user logins. A lot of our users set up their device-bound passkeys back when they were on iOS 15. Now that they're moving to iOS 16, I'm trying to figure out what happens with those passkeys. Here's my question: When these users upgrade to iOS 16 and start using other devices, how does iOS handle their existing passkeys? Do they see both the old device-bound and the new synced passkeys in the UI, or does it somehow merge them? This might not be an issue in the latest iOS 17, but I'm interested in knowing if it could occur in earlier versions like iOS 16. I'm aiming to make this transition to synced passkeys as smooth as possible for my users and just want to make sure I understand the UX changes that come with iOS 16. Thanks!
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Hello! I want to create an indoor mapping application in Swift, using the LiDAR scanner. I searched among frameworks and I found that ARKit, RealityKit and RoomPlan would be useful. Which is the proper way to create a 2D indoor mapping app? And which is the proper way to create a 3D indoor mapping app? Are there any modifications I have to make on my code in order to have both?
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Hi, I have been receiving an email error message: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. when submitting an app to the App Store Connect using xcode. I have searched for many solutions online, but none of them have worked. Later, I manually created the SwiftSupport directory and copied the Swift dynamic library (dylib) that the app depends on to this directory, as well as copying them to the. app/Frameworks directory. After submitting, I received an email saying that these. dylib dynamic libraries are not in the. app/Frameworks directory. I opened the IPA file and checked the directory, and I really saw that they are located below. I don't know where the problem is, can you tell me the exact reason?
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When I try to enroll in the developer program I get greeted with this message, "Your enrollment in the Apple Developer Program could not be completed at this time." I've email Apple about it and got back this: " This is Luis from Apple Developer Support. We’d like to start with apologizing for the delay. We are currently facing a high volume of emails from our customers and your patience is greatly appreciated. We can’t verify your identity with the Apple Developer app or provide further assistance with this Apple ID for Apple developer programs. You can still take advantage of great content using your Apple ID in Xcode to develop and test apps on your own device. Learn more about Xcode development. When contacting us about this issue, please reference case number X. " I've called Apple Developer support and got back this exact same response, "I can't give any more information unfortunately". I then asked what can I do to publish an App? "I can't give any more information unfortunately". I asked if there's another team I can contact about this and got "No, we're the only team that deals with this." Is there any way I can escalate this? This is ridiculous, my Apple ID is over 7 years old and I never had any issues with anything else.
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【現象】 Safariブラウザでcanvasに対して任意の描画をした後、clearRect()を実行します。 その後、canvasの親divに対して visibility: hidden を設定すると、消したはずの描画が復活します。 但し、親divは正常に visibility: hidden が働いているので描画されなくなります。 また、この現象はブラウザの拡大率が影響をしているようです。 少なくとも後述のリスト内のMacbookAirでは、拡大率が100%の場合にのみ発生しています。 この現象は過去のバージョンでは起きてないようです。 このバグを修正する予定はありますか? 【機種】 機種は以下のリストを確認してください。 Model OS&Version Y/N version MacbookAir M2 2022 macOS Sonoma 14.4.1 y 17.4.1 Mac Studio 2022 Apple M1 Max macOS Monterey 12.5 n 16.0 MacBook Air M1 2020 macOS Sonoma 14.3.1 n 17.3.1 iPadPro gen6 iPadOS 17.4.1 y - iPad gen10 iPadOS 17.4.1 n - 【デモ】 現象を確認するためのデモは以下のHTMLファイルを保存してブラウザで開いてください。 再現手順はボタンを draw -> clear -> hide の順番に押してください。 黄色の親divが非表示になるのに対し、canvasからclearしたはずの黒い四角が表示されます。 <html> <body onload="onLoad()"> <div id="parent" style="background-color: yellow;"> <canvas id="canvas"></canvas> </div> <button onclick="drawCanvas()">draw</button> <button onclick="clearCanvas()">clear</button> <button onclick="showCanvas()">show</button> <button onclick="hideCanvas()">hide</button> <script> let parent let canvas let context2d function onLoad() { parent = document.getElementById("parent") canvas = document.getElementById("canvas") context2d = canvas.getContext('2d') } function drawCanvas() { context2d.fillRect(0, 0, 100, 100) } function clearCanvas() { context2d.clearRect(0, 0, canvas.width, canvas.height) } function showCanvas() { parent.style.visibility = "visible" } function hideCanvas() { parent.style.visibility = "hidden" } </script> </body> </html>
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Hello, I'm Won Ji-hye, head of the Korea Optics Industry Agency, who I inquired about over the phone. It is not possible to log in because the registered device number is registered as the number of the person who left the company or was in charge of the company. As a result, it is currently unable to provide services to users because it is unable to manage the application service. Since it is operated by the Korea Optics Industry Promotion Agency, it is possible to submit evidence with business cards, business registrations, and corporate seal certificates, but the number is not known. We look forward to your prompt help and response. Please call 053-350-7855 or the mobile number registered in your account.
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When I go jogging early in the morning, I've noticed that that my watch will sometimes ask me if I'm awake, after a few miles or so, if I'm awake. This happens during the time I am actively using the Fitness APP to record my run. I would think the watch would already know that I am wake as soon as the Fitness APP is activated.
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App crash happens. Not sure about the reason. Could you please help me with this? Attached the complete crash log in a file Incident Identifier: 845F6892-F0C9-4090-9690-802CB9CA51B0 Hardware Model: iPhone11,8 Process: Asset [3649] Path: /private/var/containers/Bundle/Application/2433DB3D-1B7C-41E3-917B-A92FFFED95EC/Asset.app/Asset Identifier: com.mt.AssetPlus.SWDC.IN Version: 1.3.84 (20240416) AppStoreTools: 15E204 AppVariant: 1:iPhone11,8:15 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.mt.AssetPlus.SWDC.IN [420] Date/Time: 2024-05-14 08:29:23.7648 -0700 Launch Time: 2024-05-14 08:28:50.8616 -0700 OS Version: iPhone OS 15.6.1 (19G82) Release Type: User Baseband Version: 4.04.02 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Triggered by Thread: 3 Kernel Triage: VM - Compressor failed a blocking pager_get VM - Compressor failed a blocking pager_get VM - Compressor failed a blocking pager_get VM - Compressor failed a blocking pager_get VM - Compressor failed a blocking pager_get
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Hi, When I uploaded 2 videos in the Event Card Video, and Event Details Page Video section of a new In-App Event, both are showing processing for a long time. I'm trying to upload videos for the first time in an in-app event, is it normal to take longer time on video processing? The video dimension is 1920x1080 with 30fps for the event card video, and 1080x1920 with 30fps for the event details page video. Please let me know if you have any tips.
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I'm an indie developer. My latest minor update for my game which has been on the Mac App Store for 13 years and which has spent time at #1 on the download charts just started getting rejected for the following reason: Guideline 2.5.2 - Performance - Software Requirements The app installed or launched executable code. Specifically, the app uses the itms-services URL scheme to install an app. However my app is certainly not installing any apps and to the best of my knowlege it is not using any itms/itunes/etc. type URLs in any way, so I can't figure out what would be triggering this claim. Inquiries as to what app I am supposedly installing or what URL I am supposedly using have yielded 'no further information can be provided'. Has anyone run into something similar? Any ideas on obscure scenarios that could trigger this particular rejection? Or any advice on what one should do in my situation? I feel a bit stuck. Has anyone had luck with the appeal process for this sort of thing (to at least get more information)?
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Xcode15 crash reloadItems - Invalid update: invalid number of items in section When building with xcode14, there was no crash when calling collectionView reloadItems. If you build with xcode15 A crash pops up saying Invalid update: invalid number of items in section. The current issue has been resolved, but I would like to know the exact cause of the crash in xcode 15. Does anyone know?
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I have a singleton instance of a class that (among other things) is managing which subset of words will be available to users. The contents of availableWords will always be a subset of words and is always a function of three userDefaults that are bound to user settings (using @AppStorage) I could dynamically reconstruct availableWords every time it is needed, but it will be read much more frequently than it changes. Because of this, I want to cache the updated list every time a user changes one of the settings that will change its contents. But the only way I can see to do this is to create an update function and rely on the UI code to call the function any time a user updates one of the settings that will require availableWords to be updated. And this feels more like something out of UIKit. Do any of you see a better way of managing the updates of availableWords? class WordsManager { static let shared = WordsManager() let words: Words // defined in init var availableWords: Words // updated anytime scriptPickers, languageChoice or cardPile changes @AppStorage("scriptPickers") var scriptPickers: ScriptPickers = ScriptPickers.defaultDictionary @AppStorage("languageChoice") var languageChoice: LanguageChoice = .all @AppStorage("cardPile") var cardPile: CardPile = .allRandom func updateAvailableWords() { var result = words.filtered(by: cardPile.wordList) let askIdentifiers = languageChoice.askLanguages let answerIdentifiers = languageChoice.answerLanguages result = result.matching(askIdentifiers: askIdentifiers, answerIdentifiers: answerIdentifiers) self.availableWords = result } // other stuff }
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The above is the extra_data in the lhvC box in the 3D format of Apple's Vision Pro, which only contains sps/pps; I can know that 0xa1 is sps nultype, 0x00 01 is the number of sps, and 0x00 17 is the length. But what is the 0x01 f0 00 fc c3 02 at the beginning, and I can't find the corresponding definition.
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