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Hi, we are a Carrier company (Utility provider) and working on a feature to display real-time Wifi Signal strength of customer devices (connected to Router Gateway) to help customers identify low and high signal areas, and possibly install extenders to improve signal strength at weak points. This feature requires NEHotspotHelper entitlement approval to access signalStrength property. We went through this Apple documentation too and we're open to other recommendations from Apple https://developer.apple.com/forums/thread/721067 . Since we currently don't have direct point of contact with Apple to discuss this requirement, hence wanted to check it here. Kindly advise. Thanks !
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Hey, I have an app that presents a UIWindow on top of an existing window. I've made all the needed calls to makeKeyAndVisible() and I can clearly see the new window with the subviews on the screen. I've made the subview receive focus by implementing them as custom views that have canBecomeFocused as true also the window implements preferredFocusEnvironments and returns these subviews The issue the focus engine doesn't want to move to the bottom view, it seems the first one does get focus. The error I'm seeing when printing using UIFocusDebugger.checkFocusability(): <UIFocusUpdateContext: 0x600003318000: previouslyFocusedItem=<FV: 0x102a17f30>, nextFocusedItem=(null), focusHeading=Down> The following issues were found that would prevent this item from being focusable: - ISSUE: This item is not visible onscreen. I can't find any reference online about this error, so it seems something really wild is going on and I can't find the reason. Did anyone encounter this before or knows when this error is being printed? What causes the focus engine to think the view is not visible when it's all there?
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Hello everyone, I'm a developer, and my app has been submitted for review on the Apple App Store. Unfortunately, it has been in the "In Review" status for quite a long time now, and I haven't received any updates or review results yet. I'm very concerned that this situation might have a negative impact on my project. I have made the necessary modifications to the app as per Apple's requirements, addressing all issues raised during the previous review, and have provided the relevant qualifications. I'm confident that my app complies with all Apple review guidelines and requirements. However, despite my best efforts, my app has not yet been approved for release. I have invested a significant amount of time and resources in developing this project, and it has garnered interest and anticipation from users. I really hope to be able to make the app available to users as soon as possible to meet their needs. I would like to ask the developers and Apple staff in the forum if anyone has encountered a similar situation. How did you resolve it? What steps should I take to address the current issue? Do you have any advice or guidance? My user Apple ID is 6499257545, and if this information is needed to provide further assistance, please don't hesitate to let me know. Thank you very much for your help and support!
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if I want to document my color asset with DocC to help the development team use colors correctly in app development, how can I do it? p.s. think about when you have to work in a team but there isn't a graphic repository, like Figma or Zeplin
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Hello, I have an iOS app that is recording audio that is working fine on iPads/iPhones. It asks for microphone permission and after that recording works. I installed the same app on my M3 MacBook via TestFlight since iPad apps are supposed to work without a change that way. The app starts fine and everything, but it never asks for Microphone permission, so I can't record. Do I need to do something to make this happen (this is not macCatalyst, its running the arm64 iPhone binary on macOS) thanks
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I'm fairly new to SwiftUI and when I create a new file in a project and make edits to it, when in the process of commiting the changes to my local repository, i notice that Xcode is creating duplicate files of all my files with changes, including the main app file. They each have a '._' prefix on them. When I view the changes in these files the text is unrecognizable, and i can't locate them in finder. They seem to get in teway of trying to merge branches in my repository ._ContentView -----END SIGNED MESSAGE-----git_revwalk_new(&walk, repo)NSString *gitRepositoryIdentifier(git_repository *)git_revwalk_push_head(walk)gitErrorgit_commit_lookup(&commit, repo, &revisionOID)git_commit_tree(&tree, commit)git_mailmap_from_repository(&mailmap, repo)git_remote_list(&remotes, repo)git_remote *lookupRemote(git_repository *, DVTSourceControlRemoteRepository *__strong, BOOL, NSString *__autoreleasing *, NSError *__autoreleasing *)git_remote_lookup(&remote, repo, remoteName)status--porcelain-[DVTSourceControlGitPlugInPrimary(Status) _filesAndStatusOfWorkingCopy:withRemoteStatus:]git_status_list_new(&statusList, repo, &statusOptions)Silent error with libgit operation (%s)git_repository_head(&head, repo)git_branch_upstream(&upstreamBranch, head)git_merge_base(&mergeBase, repo, git_reference_target(head), git_reference_target(upstreamBranch))git_commit_lookup(&baseCommit, repo, &mergeBase)git_commit_tree(&baseTree, baseCommit)git_reference_peel((git_object **)&upstreamTree, upstreamBranch, GIT_OBJ_TREE)git_diff_tree_to_tree(&treeDiff, repo, baseTree, upstreamTree, &diffopts)%@...%@-[DVTSourceControlGitPlugInPrimary(Status) filesAndStatusOfWorkingCopy:sourceBranch:targetBranch:completionBlock:]git_reference_lookup(&sourceReference, repo, sourceBranchName)git_reference_lookup(&targetReference, repo, targetBranchName)git_reference_name_to_id(&source_tree_oid, repo, source_ref_name)git_reference_name_to_id(&target_tree_oid, repo, target_ref_name)git_reference_peel((git_object **)&sourceTree, sourceReference, GIT_OBJ_TREE)git_reference_peel((git_object **)&targetTree, targetReference, GIT_OBJ_TREE)diff--name-status git_merge_base(&merge_base, repo, &source_tree_oid, &target_tree_oid)--no-color--stagedcore.excludesfileB24@?0@8@"NSDictionary"16~/%@.gitignore_globalgit_config_set_string(levelConfig, "core.excludesfile", ignorePath.fileSystemRepresentation)-[DVTSourceControlGitPlugInPrimary(Ignore) setIgnoredFiles:completionBlock:]%s index.lockstashsave-u-[DVTSourceControlGitPlugInPrimary(Stash) stashChangesOfWorkingCopy:includingUnversioned:message:completionBlock:]i32@?0Q8r*16r^{git_oid=[20C]}24Could not locate stash identifier from revisionv24@?0q8@"NSError"16-[DVTSourceControlGitPlugInPrimary(Stash) _deleteStash:stashIdentifier:completionBlock:]git_stash_drop(repo, stashIdentifier)-[DVTSourceControlGitPlugInPrimary(Stash) _stashIdentiferFromRevision:workingCopy:completionBlock:]git_stash_foreach(repo, stashCallback, (__bridge void *)stashBlock)-[DVTSourceControlGitPlugInPrimary(Stash) applyStashInWorkingCopy:stash:completionBlock:]git_stash_apply(repo, stashIndex, &options)git_repository_index(&index, repo)show-p%ld%ld.patchCouldn't create temporary path for stash '%ld'Couldn't write data to path '%@'v16@?0@"DVTSourceControlHistoryResultType"8DVTSourceControlCMSClassErrorCodeKeyCMS Module Error with code %d.SecTrust could not validate the signing certificate.Signature is invalid or malformed.No remote repository specified for fetch.Specified local repository has no on-disk URL set.--jobs=%lufetch--atomic--quiet--no-recurse-submodulesv16@?0@"NSData"8debug1%@v24@?0@"NSString"8^B16ssh: Could not resolve hostnamePermission deniedHost key verification failedCould not read from remote repositoryUnknown error while fetching remote changes. Make sure the remote is set up correctly and that you have access to it.git_remote_fetch(remote, NULL, &fetchOptions, NULL)-[DVTSourceControlGitPlugInPrimary(Update) fetchFromRemoteRepositoryUsingLibGit:repo:includeTags:prune:error:]Failed to locate remote for URL '%@'-[DVTSourceControlGitPlugInPrimary(Update) downloadUpdatesFromRemoteRepository:toRepository:removeDeletedLocations:progressIdentifier:completionBlock:]-[DVTSourceControlGitPlu I notice that when following online tutorials on the subject of source control, they don't show any files like these. What am I missing?
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If I use UIEditMenuInteraction to present an edit menu, it has a dismissMenu method that I can call to remove the menu when necessary. When I use UITextInteraction, I get an edit menu automatically that is normally presented and dismissed at appropriate times. But sometimes I want to dismiss the menu myself, and I can't find a way to do that. Am I missing something? I was hoping to find that UITextInteraction inherited from UIEditMenuInteraction, or had some other way to access the underlying menu in order to dismiss it. But it seems that the menu must be a private part of the UITextInteraction implementation. The particular case that I need to deal with is when I call resignFirstResponder. This seems to cause the keyboard to close and the insertion point and any selection to be hidden, but if an edit menu was shown then it remains visible (a ghost!). If anyone knows of an alternative to resignFirstResponder that will make UITextInteraction tidy up properly, that would also be useful to know. Thanks for any suggestions!
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In Xcode Version 15.3 (15E204a) I am getting this warning: Class AKAlertImageURLProvider is implemented in both /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AuthKit.framework/AuthKit (0x123719508) /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AuthKitUI.framework/AuthKitUI One of the two will be used. Which one is undefined. and also objc[2875]: Class AKBiometricRatchetUtility is implemented in both /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AuthKit.framework/AuthKit (0x12371ab10) and /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AuthKitUI.framework/AuthKitUI (0x152a1d810). One of the two will be used. Which one is undefined.
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We have an app that has been using iBeacons and Geofences for 10+ years. While I cannot state when it started, we're seeing sporadic delays of hours to receive iBeacon "didExitRegion" event. I can prove this out on my iPhone running iOS 17.4.1 by setting up both a Geofence and an iBeacon in the same physical location. Yesterday, I have a several hour gap with no iBeacon events, but successfully see Geofence events. Then, an hour+ after leaving the Geofence, I get multiple didExitRegions from the same iBeacon (all without touching the app). Then this morning, everything again is working great. It "feels" like the phone stops delivering entry and exit events for the Bluetooth iBeacon for some period of time. Then, it resumes monitoring by first providing old event that were not delivered to us in real time. It's not atypical for me to see a didExitRegions event that should happen around 5pm that instead happens in the middle of the night. So far, I have not noticed this behavior for our app running on iOS 16.4.1. We're currently testing other versions of iOS to see if we can pinpoint when it started. I have a full battery so we've ruled out power saving mode. Bluetooth is on with all permissions of course. We are still receiving Geofence updates so we must have available background time. Is there any known issue in iOS 17+ that would explain this behavior? Or, is there any Feedback/Radar to explain it? Known issue?
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Just watched the new product release, and I'm really hoping the new iPad Pro being advertised as the next creative tool for filmmakers and artists will finally allow RAW captures in the native Camera app or AVFoundation API (currently RAW available devices returns 0 on the previous iPad Pro). With all these fancy multicam camera features and camera hardware, I don't think it really takes that much to enable ProRAW and Action Mode on the software side of the iPad. Unless their strategy is to make us "shoot on iPhone and edit on iPad" (as implied in their video credits) which has been my workflow with the iPhone 15 and 2022 iPad Pro :( :(
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I wonder if an Apple engineer could confirm: will the Apple Pencil Pro squeeze functionality be detectable in the current API, or will this be a future iPadOS extension to gesture recognizers / UIKit? I’d like to start playing with the functionality if it’s detected behind an existing event though. (Long press?)
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Hi, Looking for some guidance on getting my code approved through app connect. Based on the crash logs, it appears the application is experiencing crashes related to an EXC_CRASH (SIGABRT), which is typically triggered by the app receiving an abort signal, often as a result of an unhandled exception or other critical errors that cause the app to terminate abruptly. Any ideas on how to resolve?
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I'm currently trying to develop a l2cap demo application where I want to send data to a bluetooth chip over l2cap. I'm able to send several packet from the iPhone to the bluetooth chip. The chip send back credits and the iPhone continue to send data. After a moment suddenly the outputstream crash and rise a error that I'm not able to interpret. here is the error raised : /Users/13fmeyer/Documents/Screenshot 2024-05-07 at 15.15.37.png Here is the section of the code that manage the write : /Users/13fmeyer/Documents/Screenshot 2024-05-07 at 15.16.49.png and the write method : /Users/13fmeyer/Documents/Screenshot 2024-05-07 at 15.17.20.png Finally it close the act connection and stop the transmission. Does somebody have any idea about what happen ?
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I have been trying to get an Intel application, downloaded from the internet, to run on my M1 MacBook. Unfortunately I keep getting the error: "The application "cMv_v0.8_MacOS" can't be opened". Rosetta is installed and working as I am able to open other Intel applications such as Google Earth Pro. I took the following steps to download the application: Downloaded a zipfile from: https://zenodo.org/records/4031812 Unzipped the MacOS download which showed the application Moved the application to my application folder in Finder Does anyone know why this application won't run on my MacBook?
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I used a custom time format in the DateTimePicker, such as 'hh:mm a' for 12-hour format. Although the device's time format is set to 24-hour mode, my sample app displays time in 24-hour format like '23:10' instead of the desired 12-hour format like '11:10 PM'. I've already set the locale for the 12-hour format. Has anyone else encountered this issue, and what could be the solution?
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No metrics data found for the latest app versions with sufficient usage. What is sufficient usage ? Can we define sufficient usage ourself ? if Yes then how ? https://developer.apple.com/videos/play/wwdc2020/10076/ wwwdc200 does mention factor of 5, but 5 of what ? and when where is the definition ? Organizer -> Metrics is useless if there is no data. If someone knows the fix please suggest.
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I am looking for code that computes the Eigenvalues and Eigenvectors using the Accelerate Sparse Matrix library.
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Hello, I submitted two games about a month ago, on the 1st of April, and received an email two days later for one game stating: "We need additional time to evaluate your submission and your Apple Developer Program account. Your submission status will appear as 'Rejected' in App Store Connect while we investigate. However, we do not require a revised binary or additional information from you at this time. If we notice any issues that require your attention, we will let you know via App Store Connect. If we find no issues with your submission or account, the submission will be approved." I waited for about 20 days and received no response. then I tried every solution I could find online, but nothing worked: I resubmitted a new build. I emailed Apple. I requested a Expedited App Review. I removed VisionOS and macOS from my supported devices. Despite all these efforts, my games are still under review. Has anyone experienced something similar? i'm running out of patience, as I'm an indie developer who has invested money in developing these games, yet I can't even get them on online to the store.
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Is it possible to link CBPeripheral which comes from scan delegate with the peripheral which comes from retrieveConnectedPeripherals result ? My assumption is that is not fully possible, but I want to confirm. They don't have nothing in common, except the name. But in my use case I have products which don't have name.
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