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Is there a way to modify the SignInWithAppleButton so that only the Apple logo appears? According to Apple's guidelines, it's permissible to use only the icon. https://developer.apple.com/design/human-interface-guidelines/sign-in-with-apple Unfortunately, the button isn't customizable. However, I need a button that utilizes the logic of onRequest and onCompletion. Here's my current code using the standard SignInWithAppleButton. SignInWithAppleButton(.signIn, onRequest: { request in print("Apple ID Request") AppleSignInManager.shared.requestAppleAuthorization(request) }, onCompletion: { result in print("Apple ID Completion") handleAppleID(result) } ) .font(.title) .signInWithAppleButtonStyle(.white) .frame(height: 50) I tried exploring various SwiftUI customization options for the SignInWithAppleButton, such as adjusting its style or overlaying it with a custom image. I was expecting to find a way to remove the text and display only the Apple logo, as permitted by Apple's guidelines. However, I found that the SignInWithAppleButton isn't easily customizable in this way. So, I'm seeking guidance on alternative approaches to achieve the desired customization while still maintaining the functionality provided by the onRequest and onCompletion handlers.
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I have a bundled application that contains a widget extension. On launching the application once the widget appears in the widget gallery, However, I have observed that If my widget extension is not sandboxed, the widget fails to show in the widget gallery. Is this expected? I am using the same xcode project and just that AppSandbox capability for the widget extension target is causing this. Can someone please explain why is this happening?
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I'm working on some apps at the minute, with the intention of running a lot of automated UI tests. Xcode cloud looks great and has a lot of integrated features, but having to make sure I don't run too many hours so my subscription doesn't stop mid dev cycle, or getting a surprise large bill etc, are things I want to avoid. Even the cheapest paid plan for a year works out about the same cost as an M2 mac mini, which would probably be significantly faster than the cloud nodes. Github actions allow you to provide your own machines. But actions requires a lot more scripting, and so far they've been very slow to update Macos/Xcode versions (not sure how this will effect supplying own machine). My preference would be to deploy my own machine for Xcode cloud, similar to what we used to be able to do with Xcode server. I think this is currently impossible right? Is there any word that this might be an added feature in the near future?
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Hi, I have a UIBarButtonItem that I create with a UIMenu, and it's added to the navigation bar: self.rightButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd menu: [self createMenuForAddItem]]; self.navigationItem.rightBarButtonItems = @[self.rightButton]; The menu shows fine when a user clicks on the bar button. Now I want to also show this menu programmatically, for e.g if the user opens the app for the 5th time, the menu from the bar button item shows automatically, without the user having to explicitly press the button. How do I achieve this?
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For calling swift api of a class to cpp , we need to include SwiftInterfaceGeneratedHeader to cpp file and then we can access swift class api in cpp . Signature of swift class with public apis will be added to the SwiftInterfaceGeneratedHeader. We find an odd behaviour here . Signature of classes will be added to SwiftInterfaceGeneratedHeader in alphabetical order (swift class name alphabetically lower will be added first to generated header). If we have a swift class which is referenced by another swift class Api , then referenced class's name should be alphabetically lower that referee class , otherwise we will get a build error :- "Unknown class name". public class A { public func funca () { print ("class A") } } public class B { public func funcb () { print ("class B") } public func funcb2 (pA:A) { pA.funca() } public func funcb3 (pC:C) { pC.funcc() } } public class C { public func funcc () { print ("class C") } } Cpp class where we include bridging header after turning on swift cpp interop : class Test1 { public: static void testfunc (); }; #include "Test1.hpp" #include "cppswiftinterop-Swift.h" void Test1::testfunc() { } Here , we have three swift classes , Class A,B,C. And since we are including SwiftInterfaceGeneratedHeader in cpp , signature of these class will be added to the generated header . In this project , we are referencing Class A and Class C from Class B . And since A is alphabetically lower that B , it works fine (because signature of A in Generated header will be added before it is referenced by B). But since C is alphabetically above than B , it will through build error (Unknown type name 'C') , because Signature of C in Generated header will be added after it is referenced by class B). If i rename Class C to Class AA then , it works fine. Is this a bug in swift cpp interop?
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In order to test an iPhone app I am developing on my mac on an actual device, I connected my iPhone to my mac with a wired connection and installed the app, but got an error message saying “Uneble to verify app”. I went to Settings -> General -> VPN and Device Management -> the app in question in ENTERPRISE APP -> Verify App -> Verify, but no matter how many times I tap on it, the status of the app remains “Not verified”. If anyone has a solution to this problem, we would appreciate it if you could help us.
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Hello, I submitted my application for review on May 1st, but received a message: "We need additional time to evaluate your submission and your Apple Developer Program account. Your submission status will appear as 'Rejected' in App Store Connect while we investigate. However, we do not require a revised binary or additional information from you at this time. If we notice any issues that require your attention, we will let you know via App Store Connect. If we find no issues with your submission or account, the submission will be approved." I waited but nothing happened, I resubmitted a new build, I've been waiting for 3 days and again nothing happens, the status is Waiting for Review. Expedited App Review didn't help.
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I wanted to identify the shutdown event in macOS, so that If my application is running and the user performs a system shutdown then my application could be notified of the shutdown event and perform finalization. I came across NSWorkspaceWillPowerOffNotification which is exactly what I require, however, I created a sample application to observe for this notification. Is is observed that right before the system shuts down, the OS terminates my application invoking applicationWillTerminate(_:) delegate and the observer method for 'NSWorkspaceWillPowerOffNotification' is not invoked. I could perform my finalization in the applicationWillTerminate, but I wanted to know why is the observer not getting invoked. Also why is NSWorkspaceWillPowerOffNotification, even provided by apple when it invoked the termination delegate before shutdown? below is how I m adding the observer: NotificationCenter.default.addObserver(forName: NSWorkspace.willPowerOffNotification, object: nil, queue: nil, using: AppDelegate.handlePowerOffNotification) Below is my observer function, which just logs: public static func handlePowerOffNotification(_ notification: Notification) { NSLog (AppDelegate.TAG + "System will power off soon! Perform any necessary cleanup tasks.") // custom logger to log to a file TWLog.Log ("System will power off soon! Perform any necessary cleanup tasks.") }
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We are received the following error while uploading the application into TestFlight. **ITMS-90714: Invalid binary - The app contains one or more corrupted binaries. Please rebuild the app and resubmit. ** After sometimes we submit the same application without changing the configurations application submitted successfully into the App Store. We are using the Xcode 15.3 version.
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I have already created consumable in-app purchases in App Store Connect which are available in my app. Then I created a "Discount Code" UIButton which presented custom UI for the user to input a code for another in-app -purchase at a lower price but that build was rejected because you cannot have custom code for this sort of thing. Ref: Apple Documentation: presentCodeRedemptionSheet() Finally I got it through review when I changed the UI but then I realized that I can't offer a free consumable in-app purchase. The minimum price is US$0.29. I would prefer a free consumable in-app purchase to give to freelancers I am owkrin with for them to test the app with. I know that there are ways to do it when using subscriptions but my app only using consumable in-app purchases which align better with my business model and the value offering of my app. There must be some way of creating a single-use free consumable discount code which will also get through App Store Review. Anyone managed something like this? Thanks.
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My Mac is older one. I just started to learn Swift. I want to practice it. So I downloaded Xcode 14.2 for MacOS 12.7.4 (21H1123) On tutorials, it is showing live result. But for me nothing is happening. It is blank. How do I enable it?
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After uploading a new iOS build, we received an error message via email from Apple stating: "ITMS-90013: Corrupt Image File - The image file "AppIcon60x60 2x.png" appears to be corrupt." Strangely, we don't have any image file with that name in our project. It seems to be a build processing error on Apple's side. While I've seen similar issues reported for Apple TV in the past, this is happening with our iOS build. Has anyone discovered a workaround? I've uploaded another app build and haven't encountered any errors.
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Hi, our app has been using single size app icon for a while and today when I trying to upload a new version of our app I got an email from App Store Connect saying ITMS-90013: Corrupt Image File - The image file 'AppIcon60x60@2x.png' appears to be corrupt. We haven't touched the image for ages and these 60x60 image were generated by Xcode from the single 1024x1024 image supplied. I've tried to use a new image and still got the same error. Does anyone experienced this recently?
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Hello everyone, I have a problem in a project I am currently working on. Some background information regarding the problem is that I am creating some buttons in a foreach loop in another script that retrieve information from a server. These buttons are displayed in a grid with a width of 2 entries. The element that the buttons belong to also contain a fullScreenCover functionality, but the full screen cover functionality is only being called for the top four entries in the grid but the button works on all of the entries. Here is the partial code: Button(action:{ let _ = print("Button was clicked",self.title) isDetailPresented.toggle() let _ = print("Button was clicked",self.isDetailPresented) }) { VStack { ... } .foregroundColor(Color.black) .fullScreenCover(isPresented: $isDetailPresented, onDismiss: { //some function is being called here let _ = print("Moving on") }, content: { let _ = print("I have moved on") //a view to be opened }) I already checked that the boolean changes on all entries but I can't figure out why the content is not being displayed for the entries below the 4 top ones. Any help would be appreciated.
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Hi, Guys, I would lie to ask it been more than 10 days I add my card but still it shows Your purchase may take up to 48 hours to process. i use my name same in card also anybody know what possible issues here, i was using my email but it is not same email with my card I located in Malaysia
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Hello, technical friends, I am developing a custom keyboard extension, currently encountered a technical difficulty, almost asked AI and Google have not solved my problem. 

 Problem description: 
 When my App was first installed, I opened Settings from the App, enabled full access, and crashed when I returned to the App. Run the App for the second time, open the Settings from the App, update the full access permission, and automatically re-run the App after returning to the App, and then the third, fourth, and NTH times will not crash. 

 Seems like ios will kill host apps for custom keyboard extensions after full access is updated? I want my App installed for the first time to update full access to return App without crashing, but don't know how to fix this problem. I look forward to the technical experts working in Apple development to help me provide relevant technical methods and ideas so that I can solve this problem. Thank you very much! When tracing debugging in xcode, after the App forces exit, the console prompts: Message from debugger: Terminated due to signal 9 When I was monitoring CPU and memory usage, it was very low and I didn't see anything unusual.
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Hi team, I'm running into the following issue, for which I don't seem to find a good solution. I would like to be able to drag and drop items from a view into empty space to open a new window that displays detailed information about this item. Now, I know something similar has been flagged already in this post (FB13545880: Support drag and drop to create a new window on visionOS) HOWEVER, all this does, is launch the App again with the SAME WindowGroup and display ContentView in a different state (show a selected product e.g.). What I would like to do, is instead launch ONLY the new WindowGroup, without a new instance of ContentView. This is the closest I got so far. It opens the desired window, but in addition it also displays the ContentView WindowGroup WindowGroup { ContentView() .onContinueUserActivity(Activity.openWindow, perform: handleOpenDetail) } WindowGroup(id: "Detail View", for: Reminder.ID.self) { $reminderId in ReminderDetailView(reminderId: reminderId! ) } .onDrag({ let userActivity = NSUserActivity(activityType: Activity.openWindow) let localizedString = NSLocalizedString("DroppedReminterTitle", comment: "Activity title with reminder name") userActivity.title = String(format: localizedString, reminder.title) userActivity.targetContentIdentifier = "\(reminder.id)" try? userActivity.setTypedPayload(reminder.id) // When setting the identifier let encoder = JSONEncoder() if let jsonData = try? encoder.encode(reminder.persistentModelID), let jsonString = String(data: jsonData, encoding: .utf8) { userActivity.userInfo = ["id": jsonString] } return NSItemProvider(object: userActivity) }) func handleOpenDetail(_ userActivity: NSUserActivity) { guard let idString = userActivity.userInfo?["id"] as? String else { print("Invalid or missing identifier in user activity") return } if let jsonData = idString.data(using: .utf8) { do { let decoder = JSONDecoder() let persistentID = try decoder.decode(PersistentIdentifier.self, from: jsonData) openWindow(id: "Detail View", value: persistentID) } catch { print("Failed to decode PersistentIdentifier: \(error)") } } else { print("Failed to convert string to data") } }
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Hi all, I am generating some USDZ files that will be used in quicklook and be accessible with the Vision Pro. I was wondering are there any examples with USDZ files with actions? like the ability to change a state of assesses by tapping on them? I know this works with .reality files, but I would like to use Python to create some automatically generated USDZ files that allow some interaction. I'm currently stuck! So an example of the capabilities would be great - or pointing to some code that has done this in python. Thanks!
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