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Hi, When I uploaded 2 videos in the Event Card Video, and Event Details Page Video section of a new In-App Event, both are showing processing for a long time. I'm trying to upload videos for the first time in an in-app event, is it normal to take longer time on video processing? The video dimension is 1920x1080 with 30fps for the event card video, and 1080x1920 with 30fps for the event details page video.
Please let me know if you have any tips.
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I'm an indie developer. My latest minor update for my game which has been on the Mac App Store for 13 years and which has spent time at #1 on the download charts just started getting rejected for the following reason:
Guideline 2.5.2 - Performance - Software Requirements
The app installed or launched executable code. Specifically, the app uses the itms-services URL scheme to install an app.
However my app is certainly not installing any apps and to the best of my knowlege it is not using any itms/itunes/etc. type URLs in any way, so I can't figure out what would be triggering this claim. Inquiries as to what app I am supposedly installing or what URL I am supposedly using have yielded 'no further information can be provided'.
Has anyone run into something similar? Any ideas on obscure scenarios that could trigger this particular rejection? Or any advice on what one should do in my situation? I feel a bit stuck. Has anyone had luck with the appeal process for this sort of thing (to at least get more information)?
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Xcode15 crash reloadItems - Invalid update: invalid number of items in section
When building with xcode14, there was no crash when calling collectionView reloadItems.
If you build with xcode15 A crash pops up saying Invalid update: invalid number of items in section.
The current issue has been resolved, but I would like to know the exact cause of the crash in xcode 15. Does anyone know?
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I have a singleton instance of a class that (among other things) is managing which subset of words will be available to users.
The contents of availableWords will always be a subset of words and is always a function of three userDefaults that are bound to user settings (using @AppStorage)
I could dynamically reconstruct availableWords every time it is needed, but it will be read much more frequently than it changes. Because of this, I want to cache the updated list every time a user changes one of the settings that will change its contents.
But the only way I can see to do this is to create an update function and rely on the UI code to call the function any time a user updates one of the settings that will require availableWords to be updated. And this feels more like something out of UIKit.
Do any of you see a better way of managing the updates of availableWords?
class WordsManager {
static let shared = WordsManager()
let words: Words // defined in init
var availableWords: Words // updated anytime scriptPickers, languageChoice or cardPile changes
@AppStorage("scriptPickers") var scriptPickers: ScriptPickers = ScriptPickers.defaultDictionary
@AppStorage("languageChoice") var languageChoice: LanguageChoice = .all
@AppStorage("cardPile") var cardPile: CardPile = .allRandom
func updateAvailableWords() {
var result = words.filtered(by: cardPile.wordList)
let askIdentifiers = languageChoice.askLanguages
let answerIdentifiers = languageChoice.answerLanguages
result = result.matching(askIdentifiers: askIdentifiers, answerIdentifiers: answerIdentifiers)
self.availableWords = result
}
// other stuff
}
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When developing VR experiences for the Apple Vision Pro, using Unreal Engine 5.4.
Can I deploy the project with deferred rendering?
Or do I still need to use forward rendering? (for mobile devices)
Thanks for any information on that,
appreicate it!
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The above is the extra_data in the lhvC box in the 3D format of Apple's Vision Pro, which only contains sps/pps;
I can know that 0xa1 is sps nultype, 0x00 01 is the number of sps, and 0x00 17 is the length.
But what is the 0x01 f0 00 fc c3 02 at the beginning, and I can't find the corresponding definition.
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Who managed to get past this lame error ? all pics are uploaded i have tried everything
Everything feels so hostile on Apple platforms, why is that ?
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I want to transfer this video stream to another device and then view it on the other device. But I did not see any development information related to the camera by checking the VisionOS documentation information, so I would like to ask if anyone knows how to do it?
Thank you.
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It's 2024, and it still seems like the only sure way to cleanly restart cloud sync on an app using NSPersistentCloudKitContainer is to uninstall and reinstall the app. No need to describe how bad that solution is...
Am I missing something? Is there a better way to safely trigger such a restart of the sync (even if it means losing unsaved data and overwriting with what's in the cloud - which is what a reinstall does anyway)?
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I'm creating a full immersive app of a large 3d environment in which I need to be able to move the player with different options like, hand gestures, game controller and teleporting.
I have worked with unreal engine in which moving the player is easy and well documented. But I have not been able to find any information on how I could achieve this in visionOS.
Has anyone done something similar that could give me some advice or sample code?
any help appreciated
Guillermo
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I have a .search field in the toolbar of my swiftui macOS app. it only "drops down" to show a couple items if the window is zoomed to full screen.
The first screencap is with window zoomed full screen (incorrect behavior). second screencap is window unzoomed (correct). Any advice?
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Hi everyone,
I'm currently developing an application for VisionOS and I'm interested in implementing Dwell Control to improve accessibility for users with limited mobility. Specifically, I would like to include a toggle within my app's interface that allows users to enable or disable Dwell Control at the app level.
I've gone through the VisionOS documentation and the general accessibility guidelines, but I couldn't find detailed information on how to programmatically enable or disable Dwell Control within an app.
Here are my main questions:
Is it possible to programmatically enable or disable Dwell Control from within a VisionOS app?
If so, what are the specific API calls or methods needed to achieve this functionality?
Are there any best practices or additional resources for implementing Dwell Control in VisionOS that you could point me to?
Thanks!
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I've been encountering a strange crash that occurs randomly on my app's startup. The app compiles and (usually) runs just fine but every so often will close out immediately within a second or two of launching. I have found no methods to consistently reproduce this crash.
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: SIGNAL 6 Abort trap: 6
Last Exception Backtrace:
0 CoreFoundation 0x1a5498870 __exceptionPreprocess + 164
1 libobjc.A.dylib 0x19d7fbc00 objc_exception_throw + 60
2 CoreFoundation 0x1a551d4f8 -[NSException init] + 0
3 Foundation 0x1a439877c -[NSObject(NSKeyValueCoding) setValue:forKey:] + 284
4 UIKitCore 0x1a796b188 -[UIViewController setValue:forKey:] + 80
5 UIKitCore 0x1a796b10c -[UIRuntimeOutletConnection connect] + 84
I would include the full crash report but for the URL needed for file attachments contains sensitive language somehow?? Any help resolving this issue would be greatly appreciated.
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I've been encountering a strange crash that occurs randomly on my app's startup. The app compiles and (usually) runs just fine. I have found no methods to consistently reproduce this crash.
I would provide the exception backtrace, but for some reason it's being flagged as sensitive language??
So instead I've attached the full crash log for anyone who is interested. Any help resolving this issue would be greatly appreciated.
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I’m on an M2 Mini, latest XCode etc. trying to update a package from previous, and I can’t update or repair packages because all options are greyed out.
how do I turn them on again?
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We want to overlay a SwiftUI attachment on a RealityView, like it is done in the Diorama sample. By default, the attachments seem to be placed centered at their position. However, for our use-case we need to set a different anchor point, so the attachment is always aligned to one of the corners of the attachment view, e.g. the lower left should be aligned with the attachment's position. Is this possible?
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HID omnikey smart card reader not working on my computer , Mac M3 mcbook air ,any suggestions please ?
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I know if i change existing properties in a @Model it’s a migration. However if I add a new @Model class(es) that has no relationships to any existing is that still a migration or am i free to add?
if free to add, should i create a new model container or can I just add the new Model classes ?
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this is an email I have sent to Apple with no luck:
Dear Apple Developer Support Team,
I am writing to seek urgent assistance with a persistent issue I
have been encountering with Xcode. For several months now, every
time I connect my iPhone to Xcode for development purposes, it
automatically overwrites the user data of my apps with an old,
seemingly random container. This issue is severely impacting my
ability to continue development, as I cannot test new changes
effectively. This occurs since a few months in every iOS and
Xcode/macOS Version. I tried it with different Apps and Devices.
Sometimes the entire Container (Documents) gets read only access so
no new data can be created or changed by the user.
I frequently used the replace container feature on Xcode so maybe
this has something to do with it.
This problem persists despite numerous attempts to resolve it on my
end. I am at a critical point in my development timeline, and it is
crucial for me to resolve this as soon as possible.
Could you please advise on the next steps I should take to address
this issue? If there are any logs or further information you
require, I am more than willing to provide them.
Thank you for your attention to this matter. I look forward to your
prompt response and hope for a resolution soon.
Best regards,
Victor Lobe
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As the title says. While I can find the video capture on the desktop but I can not find where it is storing the screenshots even when it says Screenshot's succeeded.
I am referencing this: https://developer.apple.com/documentation/visionos/capturing-screenshots-and-video-from-your-apple-vision-pro-for-2d-viewing