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Hi, I have been receiving an email error message: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. when submitting an app to the App Store Connect using xcode. I have searched for many solutions online, but none of them have worked. Later, I manually created the SwiftSupport directory and copied the Swift dynamic library (dylib) that the app depends on to this directory, as well as copying them to the. app/Frameworks directory. After submitting, I received an email saying that these. dylib dynamic libraries are not in the. app/Frameworks directory. I opened the IPA file and checked the directory, and I really saw that they are located below. I don't know where the problem is, can you tell me the exact reason?
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When I try to enroll in the developer program I get greeted with this message, "Your enrollment in the Apple Developer Program could not be completed at this time." I've email Apple about it and got back this: " This is Luis from Apple Developer Support. We’d like to start with apologizing for the delay. We are currently facing a high volume of emails from our customers and your patience is greatly appreciated. We can’t verify your identity with the Apple Developer app or provide further assistance with this Apple ID for Apple developer programs. You can still take advantage of great content using your Apple ID in Xcode to develop and test apps on your own device. Learn more about Xcode development. When contacting us about this issue, please reference case number X. " I've called Apple Developer support and got back this exact same response, "I can't give any more information unfortunately". I then asked what can I do to publish an App? "I can't give any more information unfortunately". I asked if there's another team I can contact about this and got "No, we're the only team that deals with this." Is there any way I can escalate this? This is ridiculous, my Apple ID is over 7 years old and I never had any issues with anything else.
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【現象】 Safariブラウザでcanvasに対して任意の描画をした後、clearRect()を実行します。 その後、canvasの親divに対して visibility: hidden を設定すると、消したはずの描画が復活します。 但し、親divは正常に visibility: hidden が働いているので描画されなくなります。 また、この現象はブラウザの拡大率が影響をしているようです。 少なくとも後述のリスト内のMacbookAirでは、拡大率が100%の場合にのみ発生しています。 この現象は過去のバージョンでは起きてないようです。 このバグを修正する予定はありますか? 【機種】 機種は以下のリストを確認してください。 Model OS&Version Y/N version MacbookAir M2 2022 macOS Sonoma 14.4.1 y 17.4.1 Mac Studio 2022 Apple M1 Max macOS Monterey 12.5 n 16.0 MacBook Air M1 2020 macOS Sonoma 14.3.1 n 17.3.1 iPadPro gen6 iPadOS 17.4.1 y - iPad gen10 iPadOS 17.4.1 n - 【デモ】 現象を確認するためのデモは以下のHTMLファイルを保存してブラウザで開いてください。 再現手順はボタンを draw -> clear -> hide の順番に押してください。 黄色の親divが非表示になるのに対し、canvasからclearしたはずの黒い四角が表示されます。 <html> <body onload="onLoad()"> <div id="parent" style="background-color: yellow;"> <canvas id="canvas"></canvas> </div> <button onclick="drawCanvas()">draw</button> <button onclick="clearCanvas()">clear</button> <button onclick="showCanvas()">show</button> <button onclick="hideCanvas()">hide</button> <script> let parent let canvas let context2d function onLoad() { parent = document.getElementById("parent") canvas = document.getElementById("canvas") context2d = canvas.getContext('2d') } function drawCanvas() { context2d.fillRect(0, 0, 100, 100) } function clearCanvas() { context2d.clearRect(0, 0, canvas.width, canvas.height) } function showCanvas() { parent.style.visibility = "visible" } function hideCanvas() { parent.style.visibility = "hidden" } </script> </body> </html>
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Hello, I'm Won Ji-hye, head of the Korea Optics Industry Agency, who I inquired about over the phone. It is not possible to log in because the registered device number is registered as the number of the person who left the company or was in charge of the company. As a result, it is currently unable to provide services to users because it is unable to manage the application service. Since it is operated by the Korea Optics Industry Promotion Agency, it is possible to submit evidence with business cards, business registrations, and corporate seal certificates, but the number is not known. We look forward to your prompt help and response. Please call 053-350-7855 or the mobile number registered in your account.
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When I go jogging early in the morning, I've noticed that that my watch will sometimes ask me if I'm awake, after a few miles or so, if I'm awake. This happens during the time I am actively using the Fitness APP to record my run. I would think the watch would already know that I am wake as soon as the Fitness APP is activated.
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App crash happens. Not sure about the reason. Could you please help me with this? Attached the complete crash log in a file Incident Identifier: 845F6892-F0C9-4090-9690-802CB9CA51B0 Hardware Model: iPhone11,8 Process: Asset [3649] Path: /private/var/containers/Bundle/Application/2433DB3D-1B7C-41E3-917B-A92FFFED95EC/Asset.app/Asset Identifier: com.mt.AssetPlus.SWDC.IN Version: 1.3.84 (20240416) AppStoreTools: 15E204 AppVariant: 1:iPhone11,8:15 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.mt.AssetPlus.SWDC.IN [420] Date/Time: 2024-05-14 08:29:23.7648 -0700 Launch Time: 2024-05-14 08:28:50.8616 -0700 OS Version: iPhone OS 15.6.1 (19G82) Release Type: User Baseband Version: 4.04.02 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Triggered by Thread: 3 Kernel Triage: VM - Compressor failed a blocking pager_get VM - Compressor failed a blocking pager_get VM - Compressor failed a blocking pager_get VM - Compressor failed a blocking pager_get VM - Compressor failed a blocking pager_get
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Hi, When I uploaded 2 videos in the Event Card Video, and Event Details Page Video section of a new In-App Event, both are showing processing for a long time. I'm trying to upload videos for the first time in an in-app event, is it normal to take longer time on video processing? The video dimension is 1920x1080 with 30fps for the event card video, and 1080x1920 with 30fps for the event details page video. Please let me know if you have any tips.
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I'm an indie developer. My latest minor update for my game which has been on the Mac App Store for 13 years and which has spent time at #1 on the download charts just started getting rejected for the following reason: Guideline 2.5.2 - Performance - Software Requirements The app installed or launched executable code. Specifically, the app uses the itms-services URL scheme to install an app. However my app is certainly not installing any apps and to the best of my knowlege it is not using any itms/itunes/etc. type URLs in any way, so I can't figure out what would be triggering this claim. Inquiries as to what app I am supposedly installing or what URL I am supposedly using have yielded 'no further information can be provided'. Has anyone run into something similar? Any ideas on obscure scenarios that could trigger this particular rejection? Or any advice on what one should do in my situation? I feel a bit stuck. Has anyone had luck with the appeal process for this sort of thing (to at least get more information)?
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Xcode15 crash reloadItems - Invalid update: invalid number of items in section When building with xcode14, there was no crash when calling collectionView reloadItems. If you build with xcode15 A crash pops up saying Invalid update: invalid number of items in section. The current issue has been resolved, but I would like to know the exact cause of the crash in xcode 15. Does anyone know?
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I have a singleton instance of a class that (among other things) is managing which subset of words will be available to users. The contents of availableWords will always be a subset of words and is always a function of three userDefaults that are bound to user settings (using @AppStorage) I could dynamically reconstruct availableWords every time it is needed, but it will be read much more frequently than it changes. Because of this, I want to cache the updated list every time a user changes one of the settings that will change its contents. But the only way I can see to do this is to create an update function and rely on the UI code to call the function any time a user updates one of the settings that will require availableWords to be updated. And this feels more like something out of UIKit. Do any of you see a better way of managing the updates of availableWords? class WordsManager { static let shared = WordsManager() let words: Words // defined in init var availableWords: Words // updated anytime scriptPickers, languageChoice or cardPile changes @AppStorage("scriptPickers") var scriptPickers: ScriptPickers = ScriptPickers.defaultDictionary @AppStorage("languageChoice") var languageChoice: LanguageChoice = .all @AppStorage("cardPile") var cardPile: CardPile = .allRandom func updateAvailableWords() { var result = words.filtered(by: cardPile.wordList) let askIdentifiers = languageChoice.askLanguages let answerIdentifiers = languageChoice.answerLanguages result = result.matching(askIdentifiers: askIdentifiers, answerIdentifiers: answerIdentifiers) self.availableWords = result } // other stuff }
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The above is the extra_data in the lhvC box in the 3D format of Apple's Vision Pro, which only contains sps/pps; I can know that 0xa1 is sps nultype, 0x00 01 is the number of sps, and 0x00 17 is the length. But what is the 0x01 f0 00 fc c3 02 at the beginning, and I can't find the corresponding definition.
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It's 2024, and it still seems like the only sure way to cleanly restart cloud sync on an app using NSPersistentCloudKitContainer is to uninstall and reinstall the app. No need to describe how bad that solution is... Am I missing something? Is there a better way to safely trigger such a restart of the sync (even if it means losing unsaved data and overwriting with what's in the cloud - which is what a reinstall does anyway)?
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I'm creating a full immersive app of a large 3d environment in which I need to be able to move the player with different options like, hand gestures, game controller and teleporting. I have worked with unreal engine in which moving the player is easy and well documented. But I have not been able to find any information on how I could achieve this in visionOS. Has anyone done something similar that could give me some advice or sample code? any help appreciated Guillermo
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I have a .search field in the toolbar of my swiftui macOS app. it only "drops down" to show a couple items if the window is zoomed to full screen. The first screencap is with window zoomed full screen (incorrect behavior). second screencap is window unzoomed (correct). Any advice?
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Hi everyone, I'm currently developing an application for VisionOS and I'm interested in implementing Dwell Control to improve accessibility for users with limited mobility. Specifically, I would like to include a toggle within my app's interface that allows users to enable or disable Dwell Control at the app level. I've gone through the VisionOS documentation and the general accessibility guidelines, but I couldn't find detailed information on how to programmatically enable or disable Dwell Control within an app. Here are my main questions: Is it possible to programmatically enable or disable Dwell Control from within a VisionOS app? If so, what are the specific API calls or methods needed to achieve this functionality? Are there any best practices or additional resources for implementing Dwell Control in VisionOS that you could point me to? Thanks!
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I've been encountering a strange crash that occurs randomly on my app's startup. The app compiles and (usually) runs just fine but every so often will close out immediately within a second or two of launching. I have found no methods to consistently reproduce this crash. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Last Exception Backtrace: 0 CoreFoundation 0x1a5498870 __exceptionPreprocess + 164 1 libobjc.A.dylib 0x19d7fbc00 objc_exception_throw + 60 2 CoreFoundation 0x1a551d4f8 -[NSException init] + 0 3 Foundation 0x1a439877c -[NSObject(NSKeyValueCoding) setValue:forKey:] + 284 4 UIKitCore 0x1a796b188 -[UIViewController setValue:forKey:] + 80 5 UIKitCore 0x1a796b10c -[UIRuntimeOutletConnection connect] + 84 I would include the full crash report but for the URL needed for file attachments contains sensitive language somehow?? Any help resolving this issue would be greatly appreciated.
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