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In Declarative Device Management there is the Get Server Supported Declarations endpoint that is sent via an MDM Check-In request. Is this supposed to return all of the declarations supported by the server, or only the ones that are intended for the device making the request? This seems like a bad choice of naming for that endpoint and, if my assumption is correct it should be named more along the lines of "Get Device Declarations" Or am I fundamentally misunderstanding DDM and our server should be sending all declarations we have to the device and the device controls them via activations? This seems counter to the pitch around scalability and performance improvements that DDM offers if we have to send literally everything to the device even if it's known to not be needed, and similarly if the device doesn't support it but the server does then obviously(?) the server shouldn't send it to the device.
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Can someone please explain the purpose of the ManagementServerCapabilities declaration in Declarative Device Management? I understand based on the documentation that it contains a "dictionary that contains the server’s optional protocol features" but what would be an example of an "optional protocol feature"?
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My App uses Core Data with Cloudkit when users purchased subscription (and uses only Core Data without subscription). My App should normally appear under 'Settings > [User Name] > iCloud > Apps using iCloud - Show All'; however, some users feedback that they my App cannot access iCloud (a message I displayed in my App when CKContainer.default().accountStatus is NOT available or FileManager.default.ubiquityIdentityToken == nil); and they do not see my App name under 'iCloud > Apps using iCloud - Show All'. From the screenshot that one user provided, only Apps from Apple are displayed under 'Apps using iCloud' and no third-party Apps are shown. Since the user can access to 'iCloud > Apple using iCloud', they have signed in to iCloud successfully. They have also tried to restart my App and restart the phone but the iCloud accessibility issue still remains. How is it possible that iCloud is accessible only to Apps from Apple but not to third party Apps? What can developer do to resolve iCloud accessibility issue here?
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正在开发一款的mac端的软件 原来都是好用的 现在公证出现问题 使用的新的公证工具提交文件成功,显示公证结果invalid 但是没说原因啊 Successfully received submission info createdDate: 2024-05-17T08:09:46.857Z id: bdf60a5f-efd8-4561-a0ec-6b17143f0b75 status: Invalid Successfully received submission info createdDate: 2024-05-17T08:07:59.309Z id: 7979b9fa-904f-4a20-bbd4-b51f299e83ad status: Invalid
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We are considering raising the age rating of our existing app. Currently, the app is rated 4+, but we are looking into raising it to 12+. We have some questions regarding this change and would appreciate your guidance: For users under 12 years old (below the specified age) who have already installed the app: Will they still be able to use the app as before? Will they be unable to receive updates? For users under 12 years old (below the specified age) accessing the App Store: How will the app appear to them? Will it become invisible in the App Store for them? Thank you for your assistance.
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Hello everyone, I need to get the number of downloads of my application. I'm trying to use the Analytics Reports feature to do so. It works well with the ONGOING access_type, but when I try to request a ONE_TIME_SNAPSHOT I get a 409 with the following response : {'errors': [{'id': 'XXXXX', 'status': '409', 'code': 'STATE_ERROR', 'title': 'The request cannot be fulfilled because of the state of another resource.', 'detail': 'You already have such an entity'}]} But when I list all the analytics report requests for this application it returns no entities. Anyone has a solution ?
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Hello Please can you tell me if this 'warning' was given because of a Translocation Error? Howard Oakley, the developer of Mints, will not talk to me about this. The image has not been tampered with in any way. Your advice will be most welcome. Thanks.
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Hello, I am experiencing a significant issue with my Apple Developer account. I paid the annual fee for the account, but when I log into my account on the web, it does not show that I have made the payment. Instead, it redirects me to the payment page again. Additionally, when I try to log in through the Apple Developer app, I receive an "unable to verify" error in the identity information section. I have been trying to open an account for about 2 months and I paid the fee a long time ago. Has anyone else experienced this issue? What steps can I take to resolve this? Your assistance would be greatly appreciated. Thank you!
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Hello,technologists! I want to take screenshot in visionOS,but i dont know which API is applicative。Now,i try to use “RPScreenRecorder” ,but it‘s not work。And “UIScreen” is not supported by visionOS。
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For apps with a login service, the App Review Guidelines require: The login option limits data collection to the user’s name and email address. The login option allows users to keep their email address private as part of setting up their account. The login option does not collect interactions with the app for advertising purposes without consent. I want to use Google Authentication using GIDSignIn pod as my sole authenticator, to avoid the hassle of dealing with username and password. Is it possible to configure GIDSignIn to adhere to these data collection requirements?
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I am little confused about when to use State / StateObject / ObservedObject. What I have researched and what I understand: @State --> for value types @StateObject --> for reference types @ObservedObject --> child objects who needs reference to above two (the parent object should have @State/@StateObject and the object should conform to Observable) I am clear about Environment object.
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Hi, Thanks for getting back to me regarding my query. I'm developing a Cordova app that includes games with an initial free tier and additional tiers available through in-app purchases. Here’s a detailed explanation of what I’m aiming to achieve: Users can play a set of games for free initially (Free Tier). After playing a certain number of games, users can purchase additional game tiers: Tier 1: Adds 3 more games. Tier 2: Adds 6 more games. Tier 3: Adds 9 more games. Users can continue playing the games in any purchased tier indefinitely. If users do not wish to purchase additional tiers, they can continue playing the free tier games with limited themes but without restrictions on play count. Questions: How can I configure App Store Connect to offer the Free Tier initially and then present the in-app purchase options for the additional tiers? Is there a specific configuration in App Store Connect that supports this model, or do I need to handle this logic within the app itself? I appreciate any guidance you can provide on setting this up correctly. Best regards, T
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Hi, I want to create an offline mode for my iOS app. Where is it better to keep files in terms of download speed: in a CDN like Cloudflare or using On-Demand Resources? The total file size is 2 GB.
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Does anyone know what this might be? /private/tmp/game-porting-toolkit-20240516-2293-dagdsr/wine/dlls/wow64cpu/cpu.c:356:18: error: assignment to 'DWORD64' {aka 'long long unsigned int'} from 'PVOID' {aka 'void '} makes integer from pointer without a cast [-Wint-conversion] 356 | context->Rsp = NtCurrentTeb()->TlsSlots[2]; / WOW64_TLS_WINEHYBRID_RESERVED_R14 */ | ^ make: *** [dlls/wow64cpu/cpu.cross.o] Error 1 make: *** Waiting for unfinished jobs.... Path: /usr/local/Homebrew/Library/Taps/apple/homebrew-apple/Formula/game-porting-toolkit.rb ==> Configuration HOMEBREW_VERSION: 4.3.0 ORIGIN: https://github.com/Homebrew/brew HEAD: 8378cc825d83acffd125fb0fec041793df378a57 Last commit: 3 days ago Core tap JSON: 17 May 05:28 UTC Core cask tap JSON: 17 May 05:28 UTC HOMEBREW_PREFIX: /usr/local HOMEBREW_CASK_OPTS: [] HOMEBREW_MAKE_JOBS: 10 Homebrew Ruby: 3.1.4 => /usr/local/Homebrew/Library/Homebrew/vendor/portable-ruby/3.1.4/bin/ruby CPU: 10-core 64-bit westmere Clang: 15.0.0 build 1500 Git: 2.39.3 => /Library/Developer/CommandLineTools/usr/bin/git Curl: 8.4.0 => /usr/bin/curl macOS: 14.4.1-x86_64 CLT: 15.1.0.0.1.1700200546 Xcode: 15.1 => /Users/raiderpig/Downloads/Xcode.app/Contents/Developer Rosetta 2: true
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for (int i = 0; i < 1000; i++){ double st_tmp = CFAbsoluteTimeGetCurrent(); retBuffer = [self.enhancer enhance:pixelBuffer error:&error]; double et_tmp = CFAbsoluteTimeGetCurrent(); NSLog(@"[enhance once] %f ms ", (et_tmp - st_tmp) * 1000); } When I run a CoreML model using the above code, I notice that the runtime gradually decreases at the beginning. output: [enhance once] 14.965057 ms [enhance once] 12.727022 ms [enhance once] 12.818098 ms [enhance once] 11.829972 ms [enhance once] 11.461020 ms [enhance once] 10.949016 ms [enhance once] 10.712981 ms [enhance once] 10.367990 ms [enhance once] 10.077000 ms [enhance once] 9.699941 ms [enhance once] 9.370089 ms [enhance once] 8.634090 ms [enhance once] 7.659078 ms [enhance once] 7.061005 ms [enhance once] 6.729007 ms [enhance once] 6.603003 ms [enhance once] 6.427050 ms [enhance once] 6.376028 ms [enhance once] 6.509066 ms [enhance once] 6.452084 ms [enhance once] 6.549001 ms [enhance once] 6.616950 ms [enhance once] 6.471038 ms [enhance once] 6.462932 ms [enhance once] 6.443977 ms [enhance once] 6.683946 ms [enhance once] 6.538987 ms [enhance once] 6.628990 ms ... In most deep learning inference frameworks, there is usually a warmup process, but typically, only the first inference is slower. Why does CoreML have a decreasing runtime at the beginning? Is there a way to make only the first inference time longer, while keeping the rest consistent? I use the CoreML model in the (void)display_pixels:(IJKOverlay *)overlay function.
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When I accessed the page "Certificates, IDs, &amp; Profiles", it shows "Unable to find a team with the given Team ID 'XXXXXXXXXX' to which you belong. Please contact Apple Developer Program Support. https://developer.apple.com/support". I confirmed my developer account was paid in 6 months and should be valid. I accessed 2 weeks ago without any problem. This is the screenshot.
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Is it possible to initiate an iap flow from App Clips? There's not a clear answer to this in the docs. StoreKit is NOT listed as an unapproved framework for App Clips, but in-app purchases ARE listed as "not recommended" for App Clip functionality. I tried setting up a test with a StoreKit config file on the App Clip in XCode and the products weren't returned but... storekit testing... it would be great to get confirmation on this functionality after the iOS 17 updates.
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WindowGroup{ SolarDisplayView() .environment(model) } .windowStyle(.plain) Why is the code above correct while the code below reports an error? How to modify the following code? WindowGroup{ SolarDisplayView() .environment(model) } .windowStyle(model.isShow ? .plain : .automatic)
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I uploaded a build to testflight and released it to Internal testers, however when the testers tried downloading the app a alert dialog shows the following: Could not install [App] The requested app is not available or doesn't exist. Also tried to submit it via external testers but getting another error.
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