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Up until about 6 months ago, I was receiving the Apple success or failed email notifications. I no longer get them and can't figure out why. I checked my email rules and even the quarantine in Exchange. What can cause this and what else can I check? I am an Admin on the account but not the Account holder though.
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Hello, Could anyone please tell me, if it is allowed to have email-password and passkeys as only login methods? I remember reading somthing about having to include sign-by-apple first when I want to allow third party login, and I'm wandering whether this rule only applies to OAuth like google, or if it applies to passkeys as well and allowing users to sign-in using passkeys while not providing sign by apple would make my app not pass app review. Thanks for your answers.
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I use the App Store Connect API to run many parallel requests to update different parts of a single app. I am randomly getting errors such as An unexpected error occurred on the server side. or The request timed out. Usually when these errors happen, I can simply run the unsuccessful requests one or two more times and then they succeed. Is there an explanation for this? Is this possibly caused by too many parallel requests? What is the maximum suggested number of parallel requests?
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I'm trying to increase the compute hours on our Xcode Cloud, but it says this needs to be performed via the Apple Developer App. The issue is that my iOS devices are authenticated with my personal Apple ID and not my work/developer Apple ID. Is there any way to upgrade my subscription on Desktop? Any other suggestions how I can upgrade our subscription?
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I am currently stuck in app rejection limbo at the moment. This has gone on all day. My iOS app allows a user to choose 1 of 4 alternate icons or just the default primary icon in the general app settings. The review team has been rejecting my app for the following reasons which I am apparently failing to decode somehow: Guideline 4.6 - Design - Alternate App Icons We continue to find that the app's binary includes icons that may support a user-selectable icons feature but does not fulfill all of the requirements for using alternate icons. Specifically: - The app includes user-selectable icons but does not provide a way to change the icons within the app. Next Steps To resolve this issue, please ensure that the app's icons can only be changed at the user’s request, are relevant to the content and functionality of the app, and can be reverted back to the app's original icon. If these icons were included in your binary for a reason other than a user-selectable icon feature, reply to this message in App Store Connect and let us know. This was my previous response explaining the use of the alternate icons: 1. The app's icons *can only* be changed at the user’s request – the user does this from the general app settings as previously explained. We do NOT in anyway do this without the user's request. 2. It is a way for the user to personalise the app. A person who curates things would appreciate this (as I do) so it is relevant to the functionality of the app. This same feature is also in the macOS version presently in the Mac App store and it is implemented the same way. 3. It *can* be reverted back the same way it was changed *by the user* in the app settings. 4. I do not think the UI to change the app icon should be in the main app (as opposed to the general app settings) because the user is not expected to change the app icon very often. So it is situated in the general app settings along with many other options that the user is not expected change often but can whenever they want to. Does choosing the alternate app icon in app settings not count as "within the app" ?
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So, we've got a mobile app that is using background processing to occasionally scan for nearby BLE beacons. When running a debug / local build of the app, everything behaves as expected, but if we upload a build to TestFlight and install from there, the background processing doesn't happen. This behavior would seem to point to a capability in the App ID not being provisioned, but when I look in the Identifiers section of Apple Developer, Background Modes as a capability isn't listed for either the existing Application Identifier or when creating a brand new one. The app has the Background Modes capability assigned if I look at it in XCode. Any thoughts as to where to look next or what I'm missing?
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I just renewed my developer account (a little late) When will my app show up on Appstore again?
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Environment: Xcode 15.3.0. MacOS 14.4.1 (23E224) Depl. Target: iOS 17.2 Supported Destinations: iPhone Notes: Using SwiftData. Shared code in the Persistency library. Hello everyone, I am writing here after really trying everything I can to understand what is going on. I have a widget bundle composed by two different widgets, defined as following: import WidgetKit import SwiftUI import SwiftData @main struct MyWidgetBundle: WidgetBundle { @WidgetBundleBuilder var body: some Widget { MyWidget() MylMediumWidget() } } They have 2 different providers (since they need different data). The are then defined as following: import SwiftUI import WidgetKit import Persistency import SwiftData struct MyMediumWidget: Widget { let kind: String = "MyStatus" var body: some WidgetConfiguration { StaticConfiguration(kind: kind, provider: MyEntryProvider()) { entry in MyMediumWidgetView(entry: entry) .containerBackground(Color.Theme.background, for: .widget) } .supportedFamilies([.systemMedium, .systemLarge]) .configurationDisplayName("My Reminder Medium") .description("Bla bla bla") } } And import WidgetKit import SwiftUI import Persistency struct MyWidget: Widget { let kind: String = "MyStatus" var body: some WidgetConfiguration { StaticConfiguration(kind: kind, provider: SmallEntryProvider()) { entry in MyWidgetGroup(entry: entry) .containerBackground(Color.Theme.background, for: .widget) } .supportedFamilies([.systemSmall, .accessoryCircular]) .configurationDisplayName("My Reminder Small") .description("Bla bla 2") } } struct ActiveMealWidgetGroup: View { var entry: SmallEntryProvider.Entry @Environment(\.widgetFamily) var family var body: some View { switch family { case .systemSmall: MySmallWidgetView(entry: entry) case .accessoryCircular: MyAcessoryCircularWidgetView(entry: entry) default: Text("Unsupported size") } } } Note: They belong to 1 single Widget Extension for iOS. For some reason I have VERY strange behaviors in widgets with the following code. Example: When I insert the medium size, it is randomly removed from the home screen. For example, I add the small and the medium. After 3h, the medium is gone. If I try to add the widgets in mac os (readying from phone, the app is only for iOS), only the small appears. No medium and large are shown. If I try to compile the widget scheme selecting systemLarge in the xcode argument, I have an error saying: "Request widget family (systemLarge) is not supported by this widget kind (MyStatus)" UserInfo={NSLocalizedDescription=Request widget family (systemLarge) is not supported by this widget kind (MyStatus)}} What is going on? Seems my widgets are really wrongly configured, but I can't see where the issue can be. Hope someone can help me. Best Regards
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I created a prototype app with Reality Composer on an iPad. Now I would like to import the project to a Mac for further development using Xcode/Swift. How can I do this? I am able to export a .reality or .usdz file. If I open the .reality file in Xcode I just get the playback app/scene but it does not appear to be a project that I can edit.
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I have added a button in UIController: let button = UIButton(type: .custom) button.setTitle("test", for: .normal) button.addTarget(self, action: #selector(addToSiri), for: .touchUpInside) self.view.addSubview(button) Then using it in SwiftUI HStack { Controller() }.frame(maxWidth:.infinity, idealHeight: 60) And then using swiftUI in UIHostingController: let vc = UIHostingController(rootView: SwiftUIView()) But when I tap the button, the addToSiri is never called. I don't know why.
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Hello, we recently switched to the V2 notifications and we are noticing some odd requests. In general all works as expected, except that we are receiving some empty notifications i.e. the body if blank. Has anyone experienced the same issue? Is this a normal behaviour and if so how should we handle it? Thank you in advance. Greetings, Ilian
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Hi, After upgrading to Xcode 15.3 (15E204a) AppIntents unexpectedly stopped working on iOS 16. System error occurs when you try to run AppIntent on device with iOS 16, Shortcuts app just shows error alert. There are errors in device's logs: error Could not find an intent with identifier , mangledTypeName: Optional("") It seems to be an issue with extract.actionsdata file, generated by appintentsmetadataprocessor. "mangledTypeName" parameter is empty for action descriptors, though it was fulfilled when building with Xcode 14.2 and different version of generator. If I manually set this property in xcarchive and sign it everything works fine. The issue is reproducible with Xcode 15.4 which is currently in beta. Have anyone experienced this or have any solution more solid than editing metadata files after build?
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Hi, By default when selecting an item from a list in details panel it doesn't close how to make it close or hide by default ? Kindest Regards
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Hi, How to catch the event when details panel of a SplitView shows and get hidden, like when split is 2 columns and when its details only ? Kindest Regards
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We have a release build workflow for our primary app, and we set up email and webhook notifications for it. This is to hopefully not miss when this workflow completes. Unfortunately, we seem to be getting these build notifications days after completion. This has happened several times. In this case, the build completed Friday afternoon for us, we submitted the new version, and it was released hours later. But we didn't get the workflow notification until Sunday. We get them in Slack and Email. I'm considering turning these notifications off since their late arrival is rendering them almost useless.
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I have an Electron app on macOS Sonoma (Intel arch). It has a native addon (app.node) using node-addon-api. Recently it crashed, with the stack trace (given below). What is the CF_IS_OBJC function inside the CFDataGetBytePtr function, and why did it crash there? [NSEvent addGlobalMonitorForEventsMatchingMask:NSEventMaskKeyDown handler:^(NSEvent *event) { // code using CFDataGetBytePtr function }]; [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyDown handler:^NSEvent *_Nullable(NSEvent *event) { // code using CFDataGetBytePtr function return event; }]; I have key events monitors attached using addGlobalMonitorForEventsMatchingMask and addLocalMonitorForEventsMatchingMask in my native code and they use the CFDataGetBytePtr function there. So I think the issue happened in the key event monitor handler when calling the CFDataGetBytePtr function because my native addon app.node is also present in the trace. Also from the third and fourth entry in the stack trace, it seems like it happened while the app was updating. OS Version: macOS 14.4 (23E214) Report Version: 104 Crashed Thread: 5490 Application Specific Information: Fatal Error: EXC_BAD_ACCESS / KERN_INVALID_ADDRESS / 0x0 Thread 5490 Crashed: 0 CoreFoundation 0x19c970118 CF_IS_OBJC 1 CoreFoundation 0x19c83b280 CFDataGetBytePtr 2 .app.desktop.1inmRz 0x104a5bec0 <unknown> 3 .app.desktop.1inmRz 0x104a57b28 <unknown> 4 app.node 0x104a80a7c [inlined] Napi::details::CallbackData<T>::Wrapper::lambda::operator() (napi-inl.h:117) 5 app.node 0x104a80a7c Napi::details::WrapCallback<T> (napi-inl.h:79) 6 app.node 0x104a80a24 Napi::details::CallbackData<T>::Wrapper (napi-inl.h:112) 7 Electron Framework 0x11472e5e0 v8impl::(anonymous namespace)::FunctionCallbackWrapper::Invoke (js_native_api_v8.cc:441) 8 <unknown> 0x147e105f8 <unknown> 9 <unknown> 0x1401d0814 <unknown> 10 <unknown> 0x1401d0a9c <unknown> 11 <unknown> 0x147f19368 <unknown> 12 <unknown> 0x147e0aab0 <unknown> 13 <unknown> 0x1401d0e00 <unknown> 14 <unknown> 0x1401d1ac0 <unknown> 15 <unknown> 0x147f19368 <unknown> 16 <unknown> 0x147e0aab0 <unknown> 17 <unknown> 0x1401d1494 <unknown> 18 <unknown> 0x1401d20dc <unknown> 19 <unknown> 0x147e4c1b4 <unknown> 20 <unknown> 0x147f1b5f8 <unknown> 21 <unknown> 0x147e3b754 <unknown> 22 <unknown> 0x147e0b618 <unknown> 23 Electron Framework 0x10ee0c49c v8::internal::(anonymous namespace)::Invoke (simulator.h:178) 24 Electron Framework 0x10ee0d08c v8::internal::(anonymous namespace)::InvokeWithTryCatch (execution.cc:475) 25 Electron Framework 0x10ee0d1e0 v8::internal::Execution::TryRunMicrotasks (execution.cc:576) 26 Electron Framework 0x10ee37364 v8::internal::MicrotaskQueue::PerformCheckpoint (microtask-queue.cc:176) 27 Electron Framework 0x1146cce9c node::InternalCallbackScope::Close (callback.cc:137) 28 Electron Framework 0x1146ccb64 node::InternalCallbackScope::~InternalCallbackScope (callback.cc:92) 29 Electron Framework 0x1147112b4 node::Environment::RunTimers (env.cc:1376) 30 Electron Framework 0x10daf9980 uv__run_timers (timer.c:178) 31 Electron Framework 0x10dafcb3c uv_run (core.c:465) 32 Electron Framework 0x10dc944d4 electron::NodeBindings::UvRunOnce (node_bindings.cc:891) 33 Electron Framework 0x110e2016c base::TaskAnnotator::RunTaskImpl (callback.h:156) 34 Electron Framework 0x110e3cea4 base::sequence_manager::internal::ThreadControllerWithMessagePumpImpl::DoWork (task_annotator.h:89) 35 Electron Framework 0x110e8851c base::MessagePumpCFRunLoopBase::RunWorkSource (message_pump_apple.mm:444) 36 Electron Framework 0x10da7ad7c base::apple::CallWithEHFrame 37 Electron Framework 0x110e876a4 base::MessagePumpCFRunLoopBase::RunWorkSource (message_pump_apple.mm:415) 38 CoreFoundation 0x19c89deac __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ 39 CoreFoundation 0x19c89de40 __CFRunLoopDoSource0 40 CoreFoundation 0x19c89dbb0 __CFRunLoopDoSources0 41 CoreFoundation 0x19c89c79c __CFRunLoopRun 42 CoreFoundation 0x19c89be08 CFRunLoopRunSpecific 43 HIToolbox 0x1a7036ffc RunCurrentEventLoopInMode 44 HIToolbox 0x1a7036e38 ReceiveNextEventCommon 45 HIToolbox 0x1a7036b90 _BlockUntilNextEventMatchingListInModeWithFilter 46 AppKit 0x1a00f496c _DPSNextEvent 47 AppKit 0x1a08e6de8 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] 48 AppKit 0x1a00e7cb4 -[NSApplication run] 49 Electron Framework 0x110e89244 base::MessagePumpNSApplication::DoRun (message_pump_apple.mm:805) 50 Electron Framework 0x110e87068 base::MessagePumpCFRunLoopBase::Run (message_pump_apple.mm:156) 51 Electron Framework 0x110e3d9a0 base::sequence_manager::internal::ThreadControllerWithMessagePumpImpl::Run (thread_controller_with_message_pump_impl.cc:646) 52 Electron Framework 0x110e05a98 base::RunLoop::Run (run_loop.cc:134) 53 Electron Framework 0x10ffcbcd0 content::BrowserMainLoop::RunMainMessageLoop (browser_main_loop.cc:1094) 54 Electron Framework 0x10ffcd744 content::BrowserMainRunnerImpl::Run (browser_main_runner_impl.cc:158) 55 Electron Framework 0x10ffc964c content::BrowserMain (browser_main.cc:34) 56 Electron Framework 0x10de12aa8 content::RunBrowserProcessMain (content_main_runner_impl.cc:712) 57 Electron Framework 0x10de13b1c content::ContentMainRunnerImpl::RunBrowser (content_main_runner_impl.cc:1299) ...
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I'm trying to add a feature to my app which requires OpenMP as third party library. The first time an openMP API gets called makes the app crash. The Xcode terminal reports this: OMP: Error #179: Function Can't open TEMP failed: OMP: System error #1: Operation not permitted Assertion failure at kmp_runtime.cpp(6918): temp_reg_status_file_name. OMP: Error #13: Assertion failure at kmp_runtime.cpp(6918). Console app reports this: Sandbox: deny(1) ipc-posix-shm-write-create /__KMP_REGISTERED_LIB_31975 I cannot substitute or get rid of the OpenMP library as it is used by other third party libs needed by the feature I’m developeng. Hope there is a workaround to the sandbox security restrictions that allows to use the lib. Thanks, Andrea
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Queria saber como altero a linguagem do meu aplicativo postado, pois escolhi tudo português no cadastro do App e quando foi publicado aparece o idioma EN(Inglês) na App Store. Não sei mais o que fazer, alguém pode me ajudar por gentileza.
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I am looking forward to develop an ecommerce IOS application. When I conducted my research for the same I found that offshore developers are offering solutions in quite less price compare to onshore developers. At the same time I also have some doubts over offshore development such as reliability, quality, collaboration and more.. Anyone can suggest me what would be the best in long term.
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