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Não estou conseguindo enviar meu App para revisão. Nunca apareceu essa mensagem antes e não foram alteradas informações da conta. A mensagem também não é clara sobre qual informação deve ser alterada/corrigida.
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Hello, I am using the project from https://developer.apple.com/documentation/healthkit/workouts_and_activity_rings/building_a_multidevice_workout_app The workout is starting on the watch and I can see the metrics, but it seems the mirroring with the phone is not working, I am getting this errors [mirroring] <HKWorkoutSession:0x600002c10100 57C340BA-2AA9-4477-9AC8-181698A526A5 running [Primary]>: Failed to send data to remote session with error: Error Domain=com.apple.healthkit Code=300 "Remote device is unreachable" UserInfo={NSLocalizedDescription=Remote device is unreachable, NSUnderlyingError=0x600000c53b70 {Error Domain=RPErrorDomain Code=-6727 "kNotFoundErr ('rapport:rdid:PairedCompanion' not found)" UserInfo={cuErrorDesc=kNotFoundErr ('rapport:rdid:PairedCompanion' not found), cuErrorMsg='rapport:rdid:PairedCompanion' not found, NSLocalizedDescription=kNotFoundErr ('rapport:rdid:PairedCompanion' not found)}}} Does anybody else has this issue? Thank you
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I'm currently facing an issue while implementing Sign in with Apple functionality in my Laravel application. Despite following the documentation and ensuring that my redirect URL is correctly configured, I'm encountering an "invalid_request" error with the message "Invalid web redirect URL." Redirect URI: https://8aee-123-201-192-193.ngrok-free.app/apple/callback Domain and Subdomain: https://8aee-123-201-192-193.ngrok-free.app Despite ensuring that the redirect URI matches the one specified in my Apple Developer account, I'm still encountering this error. Could you please provide guidance on how to resolve this issue? Additionally, I noticed that when creating the App ID, there's no explicit mention that the domain should not include the "http://" or "https://" prefix, yet when setting up the redirect URI, it seems that the prefix is required. Could you clarify this discrepancy and provide instructions on the correct setup procedure to avoid such issues in the future?
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I'm trying to compile my project to upload to the Apple Store, but I'm encountering the following error and I'm not finding a solution. Target release_unpack_ios failed: Exception: Failed to codesign /Users/projetos03/Library/Developer/Xcode/DerivedData/Runner-fawumbalfprcejfqeukpogdffliw/Build/Intermediates.noindex/ArchiveIntermediates/Runner/BuildProductsPath/Release-iphoneos/Flutter.framework/Flutter with identity 8AEA2F49955A0 9A7CD98E041ABA46E18BAE7745E . /Users/projetos03/Library/Developer/Xcode/DerivedData/Runner-fawumbalfprcejfqeukpogdffliw/Build/Intermediates.noindex/ArchiveIntermediates/Runner/BuildProductsPath/Release-iphoneos/Flutter.framework/Flutter: replacing existing signature Warning: unable to build chain to self-signed root for signer "Apple Development: Flavio Alves (36WNMDQCH4)"
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Hello everyone, I have a SwiftUI application with a view containing a MapKit map as UIViewRepresentable. I'm experience the following issue with regionDidChangeAnimated that seems related to MapKit itself as I was able to reproduce it also on another application I'm developing. The problem is that regionDidChangeAnimated is not getting called when zooming in or out, but it's getting called for other gestures, like panning and moving the map. This is what I noticed: I zoom in/out on the map regionWillChangeAnimated is called I release my fingers from the map regionDidChangeAnimated is NOT called If I move a bit the map -> regionDidChangeAnimated is called ( for the previous touch ), then regionWillChangeAnimated related to the new touch is called, regionDidChangeAnimated for the new touch is called. So it looks like when zooming in/out, regionDidChangeAnimated is lagging and not called until a new touch happens. Did you ever experienced this behavior? Thank you in advance for your support
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i have send the picture of this issue. can you please help me out in that
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Our current status is that after three minutes or more in the background, re-opening the app is a restart. Most of the users are claiming that they were automatically redirected to the home page of our app after a certain period of inactivity in the app. I recently upgraded my Xcode version from 12.4 to 15.3. I did not experience the problem with Xcode 12.4. It is an enterprise application, and the majority of users report restart issues. It occurred at random, and the user device contained only our application, with no other app like entertainment or gaming apps. However, I notice that many other apps are running in the background for an extended period of time (such as 20 minutes or 30 minutes). When I open the app, the same page sometimes appears in the background or the app is refreshed (like, Medium) I am not sure how they do it; I follow Apple. The rules did not do anything after entering the background. Is there anything Apple could do? How can I resolve this issue? Or it is default iOS behaviour. Please provide any documentation related to this. Please help me resolve this issue. Note: iOS device Version 15 to 17 is the latest
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Our current status is that after three minutes or more in the background, re-opening the app is a restart. Most of the users are claiming that they were automatically redirected to the home page of our app after a certain period of inactivity in the app. I recently upgraded my Xcode version from 12.4 to 15.3. I did not experience the problem with Xcode 12.4. It is an enterprise application, and the majority of users report restart issues. It occurred at random, and the user device contained only our application, with no other app like entertainment or gaming apps. However, I notice that many other apps are running in the background for an extended period of time (such as 20 minutes or 30 minutes). When I open the app, the same page sometimes appears in the background or the app is refreshed (like, Medium) I am not sure how they do it; I follow Apple. The rules did not do anything after entering the background. Is there anything Apple could do? How can I resolve this issue? Or it is default iOS behaviour. Please provide any documentation related to this. Please help me resolve this issue. Note: iOS device Version 15 to 17 is the latest
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I'm getting an issue even unencrypted video playback also failing with status failed. Error Domain=CoreMediaErrorDomain Code=-12927 "(null)" I unable to find any info on above error code. Is there some way to look this up? Sample master M3U8 is shared below. Note: If I use any variant M3U8 then it is working playing fine.
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I am trying to create an iOS app where I need to immediately know when the iPhone is unlocked. Let's say I want to print a log on the Xcode console whenever the phone is unlocked. From my app, how do I detect if the phone is unlocked? Some code pointers will be highly appreciated. I am a newbie in iOS/APP development. It should work even if my app is not running. Is it even possible to do so?
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I registered as a developer with Apple. Since I work alone, I have an individual developer account. Unfortunately, I am unable to create an iOS distribution certificate from Visual Studio (for Windows). The option is grayed out even though my role in App Store Connect is "Admin". Visual Studio also shows me that my user is an admin - yet I don't seem to have rights to create iOS distribution certificates. I can create iOS development certificates without any problems.
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求帮忙,看看什么问题!!! ![](“https://developer.apple.com/forums/content/attachment/99917220-bcbb-4900-b54a-9c6c8d4ac24c” “title=微信图片_20240506110007.png;宽度=1420;高度=271“)
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My mac m1 arm64 computer has a linking problem in the configure command. However I export this in my bash_profile. export LDFLAGS="-L/opt/homebrew/opt/ncurses/lib" export CPPFLAGS="-I/opt/homebrew/opt/ncurses/include" export PKG_CONFIG_PATH="/opt/homebrew/opt/ncurses/lib/pkgconfig:$PKG_CONFIG_PATH" LDFLAGS+=" -L/opt/homebrew/opt/readline/lib" CPPFLAGS+=" -I/opt/homebrew/opt/readline/include" PKG_CONFIG_PATH+=":/opt/homebrew/opt/readline/lib/pkgconfig" LDFLAGS+=" -L/opt/homebrew/opt/lapack/lib" CPPFLAGS+=" -I/opt/homebrew/opt/lapack/include" PKG_CONFIG_PATH+=":/opt/homebrew/opt/lapack/lib/pkgconfig" configure:20728: checking for library containing beep configure:20764: /opt/homebrew/bin/gcc-12 -o conftest -g -O2 -Wall -I/opt/homebrew/opt/ncurses/include -I/opt/homebrew/opt/readline/include -I/opt/homebrew/opt/lapack/include -L/opt/homebrew/opt/ncurses/lib -L/opt/homebrew/opt/readline/lib -L/opt/homebrew/opt/lapack/lib -W -Wall -L/opt/homebrew/lib/ -L/opt/homebrew/Cellar/readline/8.2.1/lib/ -L/opt/homebrew/Cellar/ncurses/6.4/lib/ -L/opt/local/lib -L/usr/local/lib -I/usr/local/include/ -I/opt/local/include conftest.c >&5 ld: warning: directory not found for option '-L/opt/homebrew/Cellar/readline/8.2.1/lib/' ld: warning: directory not found for option '-L/opt/homebrew/Cellar/ncurses/6.4/lib/' ld: warning: directory not found for option '-L/opt/local/lib' Undefined symbols for architecture arm64: "_beep", referenced from: _main in cc2370AN.o ld: symbol(s) not found for architecture arm64 collect2: error: ld returned 1 exit status
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My device information: iMac, Apple M1, 16GB, macOS 14.4.1 My software information: Xcode Version 15.3 (15E204a) My problem: I created a new project, and I just printed a line of log.When I run the project for the first time and the second time, the log can be printed correctly.But when I modified the code and ran the project for the third time, the console output was still the log of the old code. Who has similar experience to help me?
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I am fairly new to 3D model rendering and do not know where to start. I am trying to, ideally with ARKit & RealityKit or SceneKit, do a scan of an environment. This includes: Applying realistic textures to the model. Being able to save it as a .usdz file (to be able to open it within the App itself) Once it is save do post-processing measurements within the model. I would prefer to accomplish this feature by using a mesh, instead of the pointCloud that is used in the sample project of apple. Would this be doable using Apple's APIs and on a mobile device or would it be necessary to use a third party program? I have managed to create a USDZ file using SceneKit's .scene.write(to:,delegate:) method. However the saved file is a "single object" and it is not possible to use raycasting to do post-processing measurements in the model.
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I have a full app and I have done quite a number of uploads and TestFlights. But after I add app clip to my full app, when I archive, the iOS build will show (processing) but after I refresh the webpage, the build that was shown to be processing previously vanished from the iOS build. This is the image showing the new iOS build: 19 (processing) This is the image showing the iOS builds after I have refreshed the webpage: As you can see the build 19 no longer appears. Now I don't know how to solve this problem. Can anyone help ?
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Hello, I'm applying to the development program. However, an unknown error appears in the account. Can you help identify this error? We are unable to process your request. An unknown error occurred. The error will appear after filling out the form in Enroll Today and selecting as Sole Ent. I wrote to support 5 days ago, but there was no response.
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Hi, just generated a HDR10 MVHEVC file, mediainfo is below: Color range : Limited Color primaries : BT.2020 Transfer characteristics : PQ Matrix coefficients : BT.2020 non-constant Codec configuration box : hvcC+lhvC then generate the segment files with below command: mediafilesegmenter --iso-fragmented -t 4 -f av_1 av_new_1.mov then upload the segment files and prog_index.m3u8 to web server. just find that can not play the HLS stream on Safari... the url is http://ip/vod/prog_index.m3u8 just checked that if i remove the tag Transfer characteristics : PQ when generating the MVHEVC file. above same mediafilesegmenter command and upload the files to web server. the new version of HLS stream is can play on Safari... Is there any way to play HLS PQ video on Safari. thanks.
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Hello, I use Preview to quickly test functionalities. However I found that the unified logging does not output to Preview console. So I had to do both log.debug and print. Is there a way to enable logging to Preview console?
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Hi, just find that I can not play 3D movie stream: MV-HEVC/UHD/Dolby Vision/Dolby Digital/Dolby Atmos(website is https://developer.apple.com/streaming/examples) when I click View 3D example(fMP4), have below issue: my MacOS is 14.4.1 and M2 chip.
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