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Hi, We are having problems with IOs Quick Look not working. Specifically, the AR button being greyed out after having opened the Scene / AR model previously. This is all running off our Web-App. What we have figured out is clearing the device's cache solves the issue and the greyed out button turns blue and clickable again. We are receiving this issue very inconsistently though - on iPad as well as iPhone and on both newer and older IOs versions. Very happy for any responses and advice to solve this issue as its behaviour makes the quick look function - even if it's great (when it works) unviable for Production (because it doesn't work consistently). Best Regards
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Hi everyone, Just a quick question: Can I use Apple's product bezels to create mockups that I sell online on my website & market? (Here's the link for reference: https://developer.apple.com/design/resources/#product-bezels Just want to make sure it's all good! Thanks in advance for any help.
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Dear Apple Support Community I am the Chief Operating Officer of Centrom Games, a well-respected gaming studio that has been creating high-quality apps for the iOS platform for several years. We are committed to providing engaging and innovative gaming experiences to our users while adhering to Apple's App Store Guidelines. Recently, we were shocked to discover that our Apple Developer Account had been blocked and our popular app, "Bloxe," had been removed from the App Store without any prior notice or communication from Apple. This sudden action has not only caused severe damage to our company but has also left our dedicated iOS users confused and disappointed. We have reached out to the Apple Legal Department, requesting the immediate reinstatement of our developer account and the relisting of our "Bloxe" app on the App Store. However, we have yet to receive a response or any information regarding the specific issues that led to this action. As the COO of Centrom Games, I am reaching out to the Apple Support Community in the hopes of gaining some insight and assistance in resolving this matter. If anyone from Apple or the developer community could provide guidance on the following, we would be immensely grateful: The specific reasons behind the blocking of our developer account and the removal of our app. The steps we need to take to address any concerns Apple may have and ensure our app meets all necessary guidelines. The process for expediting the reinstatement of our account and the relisting of our app on the App Store. We value our partnership with Apple and are committed to working collaboratively to resolve any issues promptly. Our goal is to minimize the impact on our users and continue providing them with the high-quality gaming experience they have come to expect from Centrom Games. Thank you in advance for your assistance and support in this matter. We eagerly await your response and look forward to a swift resolution. Best regards, Omri Uzrad COO Centrom games
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OS Version: macOS 13.6.3 (22G436) Code Type: ARM64 We recently observed that the system extension process CPU based on networkextension (data-filter firewall) has been 99% busy for a period of time. We try to deauthorize data-filter so that the firewall stops working and the NEFilterDataProvider object is released. However, the system extension process CPU usage is always 99% busy. Then I used Instruments-CPU Counters to observe that a thread (thread id: 0x2abf9b) has been busy, but no useful backtrace information was captured. Through the sample command, I caught the backtrace and found that the busy process (thread id: 2801563 == 0x2abf9b) is in this state. 35 Thread_1336407 DispatchQueue_442: NEFilterExtensionProviderContext queue (serial) + 35 start_wqthread (in libsystem_pthread.dylib) + 8 [0x1a1afad94] + 35 _pthread_wqthread (in libsystem_pthread.dylib) + 288 [0x1a1afc074] + 35 _dispatch_workloop_worker_thread (in libdispatch.dylib) + 648 [0x1a1963244] + 35 _dispatch_lane_invoke (in libdispatch.dylib) + 384 [0x1a19585f8] + 35 _dispatch_lane_serial_drain (in libdispatch.dylib) + 372 [0x1a1957960] + 35 _dispatch_source_invoke (in libdispatch.dylib) + 1176 [0x1a1966ce0] + 35 _dispatch_source_cancel_callout (in libdispatch.dylib) + 204 [0x1a1967890] + 35 _dispatch_continuation_pop (in libdispatch.dylib) + 504 [0x1a1953884] + 35 _dispatch_client_callout (in libdispatch.dylib) + 20 [0x1a1950400] + 35 _dispatch_call_block_and_release (in libdispatch.dylib) + 32 [0x1a194e874] + 35 __75-[NEFilterDataExtensionProviderContext setupSocketSourceWithControlSocket:]_block_invoke (in NetworkExtension) + 112 [0x1b1e0dd74] + 35 close (in libsystem_kernel.dylib) + 8 [0x1a1ac0ac0] note: the picture screenshot and the text description backtrace are from different machines, but the problem is the same. This seems to be a newly introduced bug in the network extension? This problem did not occur for a long time between 10.15 and 10.12.
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when using Xcode15, we found that using Xcode 15 to access keychain may fail. Although using Xcode earlier than 15 may have same question, but the probability is higher on Xcode15. Anyone has the same question and how to fix it?
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Hello, I'm experiencing a sad BUG. I am deaf, blind, in a wheelchair. I program in XCode via Braille display. I compile any APP in XCode, including the APP test "Hello world!" and I transfer this APP to my iPhone via USB cable or Wi-Fi. So, when I try to enter the APP, VoiceOver suddenly deactivates itself and no longer activates. I always have to turn off my iPhone and turn it on again. He only reacts with someone he sees as helping. I'm not programming in XCode, because I can't test APPS on my iPhone anymore. Help me. Software in Mac: XCode 15.4 beta Software MacOS: latest version; Software in iPhone:iOS 17.5 Hardware: iPhone 14 Pro Max The BUG happens always.
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I'm getting an "No exact matches in call to instance method 'setValue'" error for a property that has a enum as a value. How do I fix this? Any help would be appreciated. enum FluidUnit: CaseIterable, Identifiable { case ounce, liter var id: Self { self } var title: String { switch self { case .ounce: return "ounce" case .liter: return "liters" } } } @Model class Drink: Identifiable, Hashable { let id: UUID = UUID() let name: String = "" var shortName: String = "" var amount: Double = 0.0 let unitOfMeasure: FluidUnit = FluidUnit.ounce let date: Date = Date() var image: String = "water" var favorite: Bool = false init(name: String, amount: Double, unitOfMeasure: FluidUnit, image: String, favorite: Bool = false, shortName: String = "") { self.id = UUID() self.name = name self.amount = amount self.unitOfMeasure = unitOfMeasure self.date = Date() self.image = image self.favorite = favorite self.shortName = shortName } static func == (lhs: Drink, rhs: Drink) -> Bool { lhs.id == rhs.id } func hash(into hasher: inout Hasher) { hasher.combine(id) } }
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SecItemCopyMatching crash occurs while iOS creating RSA. Test device is iPhone6s plus. How can I solve this? The crash log is as follows: 0 libobjc.A.dylib 0x0000000198964cf4 objc_msgSend + 20 (:-1) 1 Security 0x0000000189989968 SecTokenItemCreateFromAttributes + 80 (SecItem.m:996) 2 Security 0x00000001898f6db0 SecItemResultCopyPrepared + 2876 (SecItem.m:1195) 3 Security 0x00000001898ea5fc SecItemResultProcess + 376 (SecItem.m:1252) 4 Security 0x00000001898e0168 __SecItemCopyMatching_block_invoke_2 + 324 (SecItem.m:1893) 5 Security 0x00000001898e0a70 __SecItemAuthDoQuery_block_invoke + 524 (SecItem.m:1591) 6 Security 0x00000001898df2c0 SecItemAuthDoQuery + 1204 (SecItem.m:1557) 7 Security 0x00000001898e0614 __SecItemCopyMatching_block_invoke + 104 (SecItem.m:1883) 8 Security 0x00000001898e665c SecOSStatusWith + 48 (SecItem.m:331) 9 Security 0x00000001898e0374 SecItemCopyMatching + 364 (SecItem.m:1882)
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What are the identifiers for these iPad models in 2024?
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I start a project for iPad/iPhone and I set SwiftUI - RealityKit and I can’t get the build to compile. I do nothing but create a project and hit run. So I am wondering if it’s even possible to run RealityKit on just an iPad anymore. I then tried to use Reality composer to import a basic cylinder shape to my project and that wouldn’t run either. So I am wondering how to get a 3D model into my iPad app so that the user can interact with it. Thanks for any help
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Hello, For a short time before and just after we announce our app we would like to make it available by direct link only. We don't want it to be searchable on the app store. Can anyone tell me if this is possible and if so, what the best way to do this is? Thanks
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My application runs smoothly in our local environment. however, we consistently encounter errors upon launch in TestFlight. Despite our efforts to update our libraries and address these issues, the problem still persists. For more detailed insight, I have attached the crash log here.
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[visionOS Question] I’m using the hierarchy of an entity loaded from a RealityKit Pro project to drive the content of a NavigationSplitView. I’d like to render any of the child entities in a RealityKitView in the detail pane when a user selects the child entity name from the list in the NavigationSplitView. I haven’t been able to render the entity in the detail view yet. I have tried updating the position/scaling to no avail. I also tried adding an AnchorEntity and set the child entity parent to it. I’m starting to suspect that the way to do it is to create a scene for each individual child entity in the RealityKit Pro project. I’d prefer to avoid this approach as I want a data-driven approach. Is there a way to implement my idea in RealityKit in code?
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Hello everyone, few months ago I submitted my new app for review, but got automated message back: We need additional time to evaluate your submission and Apple Developer Program account. Your submission status will appear as "Rejected" in App Store Connect while we investigate. However, we do not require a revised binary or additional information from you at this time. thought it won't take long (I was wrong) , I waited for a whole month and nothing, then I started researching and some other devs suggested to cancel that submition and resubmit , and I did just that , same thing happened this time , almost 3 weeks that i've been waiting , if any one from apple sees this please help me :(
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We're looking at mitigation options for the TunnelVisioning attack that exploits DHCP option 121 to set routes. It looks like Per-App VPN doesn't have the problem, but in standard mode we aren't able to touch potentially malicious host routes, so while we can mitigate it we can't eliminate the security problem completely. Is there any way to tell iOS and macOS to ignore DHCP option 121? Or even better, does Apple have a fix in the works?
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This bundle is invalid. The value for key CFBundleVersion [1.0.1] in the Info.plist file must contain a higher version than that of the previously uploaded version [5]. Please find more information about CFBundleVersion at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleversion (ID: 978303b8-eb71-4d71-9169-b0b0860fd8ec) The issue is an error while uploading macOS version 1.0.1 to the App store. If I want to solve it simply and quickly now, do I have to skip 1.0.1 and upload version 5.0.1 right away? I made an inquiry to Apple, but they only asked me to ask the forum or provide technical support. I would appreciate it if you could reply even if it's not accurate. I don't know if the problem is mine or Apple's problem, so I can't solve it for a long time.
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I'm trying to use rvictl but here's what I run into > rvictl Could not get list of devices > sudo launchctl load -w /System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running `launchctl bootstrap` as root for richer errors. > ls /System/Library/LaunchDaemons/com.apple.rpmuxd.plist ls: /System/Library/LaunchDaemons/com.apple.rpmuxd.plist: No such file or directory XCode version 15.3 MacOS Sonoma 14.4.1 Apple M1 Max
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