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Hello everyone,
I need to get the number of downloads of my application. I'm trying to use the Analytics Reports feature to do so.
It works well with the ONGOING access_type, but when I try to request a ONE_TIME_SNAPSHOT I get a 409 with the following response : {'errors': [{'id': 'XXXXX', 'status': '409', 'code': 'STATE_ERROR', 'title': 'The request cannot be fulfilled because of the state of another resource.', 'detail': 'You already have such an entity'}]}
But when I list all the analytics report requests for this application it returns no entities.
Anyone has a solution ?
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Hello
Please can you tell me if this 'warning' was given because of a Translocation Error?
Howard Oakley, the developer of Mints, will not talk to me about this. The image has not been tampered with in any way.
Your advice will be most welcome.
Thanks.
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Hello,
I am experiencing a significant issue with my Apple Developer account. I paid the annual fee for the account, but when I log into my account on the web, it does not show that I have made the payment. Instead, it redirects me to the payment page again.
Additionally, when I try to log in through the Apple Developer app, I receive an "unable to verify" error in the identity information section. I have been trying to open an account for about 2 months and I paid the fee a long time ago.
Has anyone else experienced this issue? What steps can I take to resolve this? Your assistance would be greatly appreciated.
Thank you!
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Hello,technologists!
I want to take screenshot in visionOS,but i dont know which API is applicative。Now,i try to use “RPScreenRecorder” ,but it‘s not work。And “UIScreen” is not supported by visionOS。
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For apps with a login service, the App Review Guidelines require:
The login option limits data collection to the user’s name and email address.
The login option allows users to keep their email address private as part of setting up their account.
The login option does not collect interactions with the app for advertising purposes without consent.
I want to use Google Authentication using GIDSignIn pod as my sole authenticator, to avoid the hassle of dealing with username and password. Is it possible to configure GIDSignIn to adhere to these data collection requirements?
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I am little confused about when to use State / StateObject / ObservedObject.
What I have researched and what I understand:
@State --> for value types
@StateObject --> for reference types
@ObservedObject --> child objects who needs reference to above two (the parent object should have @State/@StateObject and the object should conform to Observable)
I am clear about Environment object.
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Hi,
Thanks for getting back to me regarding my query. I'm developing a Cordova app that includes games with an initial free tier and additional tiers available through in-app purchases. Here’s a detailed explanation of what I’m aiming to achieve:
Users can play a set of games for free initially (Free Tier).
After playing a certain number of games, users can purchase additional game tiers:
Tier 1: Adds 3 more games.
Tier 2: Adds 6 more games.
Tier 3: Adds 9 more games.
Users can continue playing the games in any purchased tier indefinitely.
If users do not wish to purchase additional tiers, they can continue playing the free tier games with limited themes but without restrictions on play count.
Questions:
How can I configure App Store Connect to offer the Free Tier initially and then present the in-app purchase options for the additional tiers?
Is there a specific configuration in App Store Connect that supports this model, or do I need to handle this logic within the app itself?
I appreciate any guidance you can provide on setting this up correctly.
Best regards,
T
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Hi, I want to create an offline mode for my iOS app. Where is it better to keep files in terms of download speed: in a CDN like Cloudflare or using On-Demand Resources? The total file size is 2 GB.
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Does anyone know what this might be?
/private/tmp/game-porting-toolkit-20240516-2293-dagdsr/wine/dlls/wow64cpu/cpu.c:356:18: error: assignment to 'DWORD64' {aka 'long long unsigned int'} from 'PVOID' {aka 'void '} makes integer from pointer without a cast [-Wint-conversion]
356 | context->Rsp = NtCurrentTeb()->TlsSlots[2]; / WOW64_TLS_WINEHYBRID_RESERVED_R14 */
| ^
make: *** [dlls/wow64cpu/cpu.cross.o] Error 1
make: *** Waiting for unfinished jobs....
Path: /usr/local/Homebrew/Library/Taps/apple/homebrew-apple/Formula/game-porting-toolkit.rb
==> Configuration
HOMEBREW_VERSION: 4.3.0
ORIGIN: https://github.com/Homebrew/brew
HEAD: 8378cc825d83acffd125fb0fec041793df378a57
Last commit: 3 days ago
Core tap JSON: 17 May 05:28 UTC
Core cask tap JSON: 17 May 05:28 UTC
HOMEBREW_PREFIX: /usr/local
HOMEBREW_CASK_OPTS: []
HOMEBREW_MAKE_JOBS: 10
Homebrew Ruby: 3.1.4 => /usr/local/Homebrew/Library/Homebrew/vendor/portable-ruby/3.1.4/bin/ruby
CPU: 10-core 64-bit westmere
Clang: 15.0.0 build 1500
Git: 2.39.3 => /Library/Developer/CommandLineTools/usr/bin/git
Curl: 8.4.0 => /usr/bin/curl
macOS: 14.4.1-x86_64
CLT: 15.1.0.0.1.1700200546
Xcode: 15.1 => /Users/raiderpig/Downloads/Xcode.app/Contents/Developer
Rosetta 2: true
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for (int i = 0; i < 1000; i++){
double st_tmp = CFAbsoluteTimeGetCurrent();
retBuffer = [self.enhancer enhance:pixelBuffer error:&error];
double et_tmp = CFAbsoluteTimeGetCurrent();
NSLog(@"[enhance once] %f ms ", (et_tmp - st_tmp) * 1000);
}
When I run a CoreML model using the above code, I notice that the runtime gradually decreases at the beginning.
output:
[enhance once] 14.965057 ms
[enhance once] 12.727022 ms
[enhance once] 12.818098 ms
[enhance once] 11.829972 ms
[enhance once] 11.461020 ms
[enhance once] 10.949016 ms
[enhance once] 10.712981 ms
[enhance once] 10.367990 ms
[enhance once] 10.077000 ms
[enhance once] 9.699941 ms
[enhance once] 9.370089 ms
[enhance once] 8.634090 ms
[enhance once] 7.659078 ms
[enhance once] 7.061005 ms
[enhance once] 6.729007 ms
[enhance once] 6.603003 ms
[enhance once] 6.427050 ms
[enhance once] 6.376028 ms
[enhance once] 6.509066 ms
[enhance once] 6.452084 ms
[enhance once] 6.549001 ms
[enhance once] 6.616950 ms
[enhance once] 6.471038 ms
[enhance once] 6.462932 ms
[enhance once] 6.443977 ms
[enhance once] 6.683946 ms
[enhance once] 6.538987 ms
[enhance once] 6.628990 ms
...
In most deep learning inference frameworks, there is usually a warmup process, but typically, only the first inference is slower. Why does CoreML have a decreasing runtime at the beginning? Is there a way to make only the first inference time longer, while keeping the rest consistent?
I use the CoreML model in the (void)display_pixels:(IJKOverlay *)overlay function.
URLSession.shared.downloadTask doesn't work apple watch. I monitored network traffic but it doesn't. have any activity. Data(contentsOf: URL(string: url)!) works perfectly. Also, it works perfectly in preview. What do i do? Ask for more context if necessary.
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When I accessed the page "Certificates, IDs, & Profiles", it shows
"Unable to find a team with the given Team ID 'XXXXXXXXXX' to which you belong. Please contact Apple Developer Program Support. https://developer.apple.com/support".
I confirmed my developer account was paid in 6 months and should be valid. I accessed 2 weeks ago without any problem.
This is the screenshot.
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Is it possible to initiate an iap flow from App Clips?
There's not a clear answer to this in the docs. StoreKit is NOT listed as an unapproved framework for App Clips, but in-app purchases ARE listed as "not recommended" for App Clip functionality.
I tried setting up a test with a StoreKit config file on the App Clip in XCode and the products weren't returned but... storekit testing... it would be great to get confirmation on this functionality after the iOS 17 updates.
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WindowGroup{
SolarDisplayView()
.environment(model)
}
.windowStyle(.plain)
Why is the code above correct while the code below reports an error? How to modify the following code?
WindowGroup{
SolarDisplayView()
.environment(model)
}
.windowStyle(model.isShow ? .plain : .automatic)
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I uploaded a build to testflight and released it to Internal testers, however when the testers tried downloading the app a alert dialog shows the following:
Could not install [App] The requested app is not available or doesn't exist.
Also tried to submit it via external testers but getting another error.
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Hi,
I wanted to use Siri Capability for a WatchOS app, however in xcode on a WatchOS project, the option to add Siri is not present.
In an IOS project this is visible but if you are not part of the ADP or ADEP you do not have access to it, this message appears in red if you try to select it as a personal team.
I am considering paying to join the ADP but I am unsure if it will unlock the ability to use Siri capability on WatchOS. It looks like it is completely unsupported as it cannot be even selected from the capabilities section in xcode , even though Apple states it is supported under ADP and ADEP on their website. I am a little confused.
Does anyone else have this issue, or is Siri present under capabilities for you in a WatchOS project?
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Hi everyone,
I'm encountering an intermittent issue with my Xcode Cloud CI/CD pipeline when pulling Swift Package Manager (SPM) dependencies from AWS CodeArtifact. The build process occasionally fails with an SSL error, but other times it succeeds without any issues. This inconsistency is causing significant disruption to our continuous integration process.
Environment:
Xcode Cloud
Swift Package Manager (SPM) for dependency management
AWS CodeArtifact as the package registry
Error Message:
Error: registry login using https://xx-xx-xx.codeartifact.eu-central-1.amazonaws.com/swift/***/login failed: The certificate for this server is invalid. You might be connecting to a server that is pretending to be "xx-xx-xx.codeartifact.eu-central-1.amazonaws.com" which could put your confidential information at risk.. Would you like to connect to the server anyway?
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We currently have a PacketTunnelProvider providing VPN to managed devices. Our profile locks this down with OnDemandEnabled and OnDemandUserOverrideDisabled set to true.
We've received some reports that on device startup, there is a time period after Wi-Fi connects but before the OnDemand VPN kicks in to enable our VPN, where users are able to navigate to IPs that are meant to be captured by the VPN tunnel. Instead, they are able to reach these IPs directly during this time period.
Is there an expectation in regards to when OnDemand VPN is allowed to kick in to enable the VPN? Is there anything that we can do to minimize this delay?
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I'm working on an Angular application that retrieves static data (JSON, MP3, and images) from a backend server, with a cache control response header set to Cache-Control: public, max-age=2592000. I expect these files to be served from either disk or memory cache after the initial request. However, in Safari, the browser sometimes fetches the data from the cache and other times makes a network call. This inconsistent behavior is particularly noticeable with MP3 files, whereas JSON and image files are consistently served from the cache as expected.
I've tested this on multiple Safari versions and observed the same issue:
Version 17.2 (19617.1.17.11.9)
Version 17.1 (19616.2.9.11.7)
Version 17.3 (19617.2.4.11.8)
I confirmed that the "Disable Cache" option is not enabled in the developer tools, so the MP3 files should be cached. This functionality works correctly in Chrome and Firefox without any issues.
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In the past, Apple recommended restricting USDZ models to a maximum of 100,000 triangles and a texture sizes of 2048x2048 for Apple QuickLook (and I think for RealityKit on iOS in general).
Does Apple have any recommended max polygon counts for visionOS? Is it the same for models running in a Volumetric window in the shared space and in ImmersiveSpace?
What is the recommended texture size for visionOS? (I seem to recall 8192x8192, but I can't find it now)