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The past two week I made two payments already of 99USD and I received email immediately that within 2 business workimg day. You will notify me when the iteams are ready, its more than two days with no reply from Apple regarding the account. Not sure what do to anymore, as I have already done this twice already. Thanks, Gaone
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Hey, I've developed a new audio-based navigation technology for my Master's project at Imperial College London. The main aim of it is to take away the need for an annoying voice based prompt to interrupt your music ("Turn left in 300 yards"). Instead I've created a more natural interaction where the listener's music is binaurally spatialised to provide less annoying directional information. I've tested the product with many users and the feedback has been really positive! I just wondered whether anyone knew someone at Apple that I could have a chat with about this technology? I think it would work great if it was linked to Apple Maps, especially now with the integration of head-tracking into the Airpod Pro's.
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I've been using the App Store Analytics API for a few weeks now with no problem, but yesterday I started to get no data from the ONE_TIME_SNAPSHOT. It's simply returning empty, although we haven't changed anything on the code (already checked 100 times). Anyone here with the same problem?
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I'm seeing some weird behavior with conditional compilation when I use a build configuration other than "Debug" or "Release", and I'm wondering if I'm doing something wrong or if this is an Xcode bug. The setup Xcode version: 15.3 I have a simple SwiftUI view that takes in a model and displays an attribute of the model. struct ContentView: View { let model: Model var body: some View { VStack { Text("Name: \(model.name)") } .padding() } } In the model file, I have the struct definition, but also an extension that defines some sample data for use in SwiftUI previews: struct Model { let id: String let name: String } #if DEBUG extension Model { static let example = Model( id: "50fef362-f53d-4ded-9168-b887ff62e59d", name: "John Doe" ) } #endif And finally, I have a preview provider that uses this sample data: #Preview { ContentView(model: Model.example) } Normal behavior With the default "Debug" build configuration, this works just fine. There are no compilation errors, and the preview renders as expected. The issue Start off by changing the name of the build configuration to, e.g. "DebugDev" Now I start seeing seeing a mis-match between what happens and what Xcode tells me is happening. The code still compiles and runs, and the SwiftUI preview still works, but Xcode is displaying things as if it doesn't compile. Xcode formats the conditionally compiled code with a lower opacity color as if DEBUG isn't defined: In the view file, I now see a compilation error when referencing the conditionally-compiled code: Autocomplete doesn't work when trying to reference the conditionally compiled code Additional details/observations I have confirmed that the DEBUG active compilation condition is still defined in the build settings. All I've done is change the name of the build config I was initially thinking this might have something to do with the fact that this appears in a preview provider, since those are treated a bit differently, but the same thing happens if I reference the conditionally compiled code directly in the view class Another theory: since I was referencing conditionally compiled code from code that wasn't conditionally compiled, maybe Xcode was trying to tell me that wasn't valid. So, I tried placing the code that calls the conditionally compiled code (in this case, the view class) inside an #if DEBUG. This does get rid of the displayed compilation error, but auto-complete still doesn't work, and the whole class is displayed with the lower-opacity font. Help? I feel like I must be missing something. The only alternative I can think of is that Xcode has some logic hard-coded with the default "Debug" build config, and that would be...just silly.
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I have added the Journaling Suggestions capability and now I am trying to import journaling suggestions in my app so I can use it, but I am getting the ' No such Module' error, I have quit Xcode and opened it again, I am getting the same issue . I am running Xcode version 15.3
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I am following this document from Apple to implement sharing with CloudKit. In it, Apple says NSPersistentCloudKitContainer uses CloudKit zone sharing to share objects. Each share has its own record zone on the CloudKit server. CloudKit has a limit on how many record zones a database can have. What is the record zone limit for a private CloudKit database? I can find information about record and participant limits but not on record zone limits.
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Hey all, I have been trying to enroll to the developer program for almost 3 months now. I received an email from their support team that my account is pending approval since some details are missing in our website and they need to discuss this with me over the phone. The email also mentions how to reach them over the phone, however, that is not possible since the only option on their site is to send them an email (which I did 6 times already, with no response). How is it that a company like Apple says they will get back to you in 1-2 business days and just disappears after that? My app is stuck because of this issue. If anyone here has any idea what to do, any direct emails to or phone numbers or any other way of communication to try, please share with me and I will try it. If any Apple employees here can assist, please do!
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Issue Description The app exhibited one or more bugs that would negatively impact App Store users. Bug description: after we entered the provided credentials, an activity indicator was spinning indefinitely and we were unable to use the app Review device details: Device type: iPad Air (5th generation) OS version: iOS 17.4.1 What have I done So basically Apple is saying that there are issues with https requests that they are making when on App review The problem is that it always works for me. I've tested on TestFlight on my iPhone and there's no issue. When I directly download the app from the app store in my mac, it works as well. I've checked the backend logs during the time that the reviewer were checking my app, and there's not a single request made to the mobile login endpoint. My backend infrastructure, which is hosted on Google Cloud Platform (GCP) in the United States, is configured without any IP-based geolocation blocking or regional access controls. I've tried using a VPN, and even asked to a friend to make a request from the US using Postman. It always worked. I've tried putting a network checker just after the login attempt. It warns and shows a toast saying that there's no internet connection. Not allowing the request to be made. I've implemented a timeout in the requests. I started with a 12s timeout. I went progressively downwards with 8s and 4s timeouts in my submissions, and all the submissions were rejected. I've tried to reach Apple to give me more details about the environment that these networks are made, anything about the error itself. I went to both a Rejection Appeal and a reply to App review, and all that they gave me was the device type and the OS version. If anyone has any tips or insights on debugging this issue, especially in scenarios involving App Store review processes where the behavior differs from other environments like TestFlight or direct downloads, I would really appreciate any guidance or suggestions on how to proceed.
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Hi, We did all the configuration as requested in documentation for Apple SignIn, Sign In from app is happening properly but when we are trying to verify token with Backend. We are getting below Error from Service { "error": "invalid_grant", "error_description": "The code has expired or has been revoked." } Are we missing anything?
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If I annotate a class with @Observable I get this error in @Query: Expansion of macro 'Query()' produced an unexpected 'init' accessor If I remove @Observable the error goes away. Elsewhere I have .environment referencing the class. With @Observable this complains that the class needs to be @Observable. I am mystified. Does anyone have a suggestion?
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Hello, I'm working on a Swift/SwiftUI project, which is basically finished and everything was working well when I was doing it on macOS Monterey/Xcode 14.0.1, but since I upgraded to macOS Sonoma/Xcode 15.3, some issues have appeared from nowhere, without me doing any changes to the code in the meantime. Among these issues, I made a Drag Gesture (swipe up) on a ZStack, to navigate from a view to another. As I just said, like the rest it was initially working but it doesn't work anymore since my last macOS update and I didn't change anything. Here is the code related to it: .gesture( DragGesture() .onEnded { gesture in if gesture.translation.height < -50 { showGalleryView = true } } ) I tried to find the origin of the problem by doing prints, and I had the confirmation that the gesture is detected and the value of showGalleryView (which is a @State/@Binding variable) is indeed changed to true. But it doesn't have any effect, it stays on the initial view. Here are the results when I include the prints in the code above: I don't understand if there is a problem elsewhere in my code or if the problem is caused by something like a parameter in Xcode or the macOS update. Any ideas? Thanks.
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Hi everyone, This is my first app and I got rejected for a few reasons but I need help with a specific one. Guideline 4.0 - Design Your app offers Sign in with Apple as a login option but does not follow the design and user experience requirements for Sign in with Apple. Specifically: - Your app requires users to provide their name after using Sign in with Apple. This information is already provided by the Authentication Services framework. These requirements provide the consistent experience users expect when using Sign In with Apple to authenticate or log in to an account. Next Steps Please revise the Sign in with Apple experience in your app to address the issues we identified above. Resources - To learn more about App Store design requirements, see App Review Guideline 4 - Design. - For an overview of design and formatting recommendations for Sign in with Apple, review the Human Interface Guidelines. There is no screenshot provided so I have no idea which part of the app to improve and the app is incredibly basic. I've tested the UI with a bunch of people (it's essentially just drop-downs, bottom sheets and a few buttons) any advice?
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Hi, I am a rookie is development. Whenever my App crashes (App on TestFlight), Unless the user does not provide feedback, I do not know about the crash. How can I find it? I do not get any crash reports or logs. How can I get them? In most of the cases my app is running in the background. Best, Rajnish
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I'm trying to download artifacts from some recent Xcode Cloud builds. In both Xcode and App Store Connect I'm getting errors. Xcode says: "Error Fetching Test Results: API Invalid status code: 501. App Store Connect says: "artifacts could not be found." FB13773789 - Xcode Cloud: Service returning 501 in Xcode when trying to view artifacts of successful build from minutes ago I have tried several projects to rule out project specific issues and it is happening to all of my Xcode Cloud enabled projects. Both Xcode 15.3 and 15.4 beta exhibit this behavior. Is anyone else running into this issue? I noticed it yesterday, and it continues into this morning.
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Hi,for the past 2 days i ve been going crazy over this problem i am having with my mackbook air, i recntly got a 2019 13 inch model and i basically factory reset it wyping the disk and reinstalling os,it booted in mac os mohave 10.14.6 and ive been trying evr since to update it to sonoma but each time the download is doneand it says the mac is about to reboot to install it screen may turn off up to a min it does not ,it just goes black for a second and then boots back into mojave without even a failed to install promt,it just acts like nothing happened and then ask to install it again. At this point i ve checke for evrything, i dont have antivirus or storage problems since essentially it s a blank mackbook without any apps ,i tried to install a combo update after realising that i have a security update for 10.14.6 that does almost the same thing but this time i do get a promt that an error occured and it sends me to disk startup to boot it again but it didnt work,i tried updating to a previous version like big sur hoping it was too big of a leap and that even tho evrywere i checked it said its compatible maybe it was not but nope exact same thing as sonoma i cnt boot it from a usb cuz i only have usb c ports(idiotic design from apple) i dont know what else to do it seems like no one had on the entire the same prob so i am here after the 12 th try hoping somebody has a fix.
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Regardless of the installation version combinations of tensorflow & metal (2.14, 2.15, 2.16), I find a metal/non-metal incompatibility for some layer types. For the GRU layer, for example, metal-trained weights (model.save_weights()/load_weights()) are not compatible with inference using the CPU. That is, train a model using metal, run inference using metal, then run inference again after uninstalling metal, and the results differ -- sometimes a night and day difference. This essentially eliminates the usefulness of tensorflow-metal for me. From my limited testing, models using other, simple combinations of layer types including Dense and LSTM do not show this problem. Just the GRU. And by "testing" I mean really simple models, like one GRU layer. Apple Framework Metal Team: You are doing very useful work, and I kindly ask, please address this bug :)
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3 months before I uploaded a build 1.0(1) and had 10000(not sure why it's showing 10001) public testers via public link. Now this build has expired and I've remove all these public testers, but seems these testers are still occupying the tester slots so that new testers are not able to join test for my new uploaded build 1.0(2), showing "beta is full" to them. I've been waiting for 2 days but those removed testers are still showing in the tester list as "deleted" status and not removed. I've tried upload new builds but it didn't work, what shall I do now?
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I am trying to map the 3D skeleton joint positions of an ARBodyAnchor to the real body on the camera image. I know I could simply use the "detectedBody" of the ARFrame, which would already deliver the normalized 2D position of each joint, but what I am mostly interested in is the z-axis (the distance of each joint to the camera). I am starting a ARBodyTrackingConfiguration, setting the world alignment to ARWorldAlignmentCamera (in which case the camera transform is an identity matrix) and multiplying each joint transform in model space (via modelTransformForJointName:) with the transform of the ARBodyAnchor. And then tried many different ways to get the joints to line up with the image, by for example multiplying the transforms with the projectionMatrix of the ARCamera. But whatever I do, it never lines up correctly. For example, the doesn't really seem to be a scale factor in the projectionMatrix or the ARBodyAnchor transform, no matter the distance of the camera to the detected body, the scale of the body is always the same. Which means I am missing something important, and I haven't figured out what. So does anyone have an example of how I can get the body align to the camera image? (or get the distance to each joint in any other way?) Thanks!
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Dear Sirs, I'm writing an audio application that should show up to 128 horizontal peakmeters (width for each is about 150, height is 8) stacked inside a ScrollViewReader. For the actual value of the peakmeter I have a binding to a CGFloat value. The peakmeter works as expected and is refreshing correct. For testing I added a timer to my swift application that is firing every 0.05 secs, meaning I want to show 20 values per second. Inside the timer func I'm just creating random CGFloat values in range of 0...1 for the bound values. The peakmeters refresh and flicker as expected but I can see a CPU load of 40-50% in the activity monitor on my MacBook Air with Apple M2 even when compiled in release mode. I think this is quite high and I'd like to reduce this CPU load. Should this be possible? I.e. I thought about blocking the refresh until I've set all values? How could this be done and would it help? What else could I do? Thanks and best regards, JFreyberger
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