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Context https://developer.apple.com/forums/thread/751036 I found some sample code that does the process I described in my other post for ModelEntity here: https://www.youtube.com/watch?v=TqZ72kVle8A&ab_channel=ZackZack At runtime I'm loading: Immersive scene in a RealityView from Reality Compose Pro with the robot model baked into the file (not remote - asset in project) A Model3D view that pulls in the robot model from the web url A RemoteObjectView (RealityView) which downloads the model to temp, creates a ModelEntity, and adds it to the content of the RealityView Method 1 above is fine, but Methods 2 + 3 load the model with a pure black texture for some reason. Ideal state is Methods 2 + 3 look like the Method 1 result (see screenshot). Am I doing something wrong? e.g. I shouldn't use multiple Reality Views at once? Screenshot Code struct ImmersiveView: View { var body: some View { RealityView { content in // Add the initial RealityKit content if let immersiveContentEntity = try? await Entity(named: "Immersive", in: realityKitContentBundle) { content.add(immersiveContentEntity) // Add an ImageBasedLight for the immersive content guard let resource = try? await EnvironmentResource(named: "ImageBasedLight") else { return } let iblComponent = ImageBasedLightComponent(source: .single(resource), intensityExponent: 0.25) immersiveContentEntity.components.set(iblComponent) immersiveContentEntity.components.set(ImageBasedLightReceiverComponent(imageBasedLight: immersiveContentEntity)) // Put skybox here. See example in World project available at // https://developer.apple.com/ } } Model3D(url: URL(string: "https://developer.apple.com/augmented-reality/quick-look/models/vintagerobot2k/robot_walk_idle.usdz")!) SkyboxView() // RemoteObjectView(remoteURL: "https://developer.apple.com/augmented-reality/quick-look/models/retrotv/tv_retro.usdz") RemoteObjectView(remoteURL: "https://developer.apple.com/augmented-reality/quick-look/models/vintagerobot2k/robot_walk_idle.usdz") } }
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Hello, my app was rejected because deep linking doesn't work as expected according to the reviewer. I have reinstalled the app and tested it on the same device and iOS version as the reviewer, but everything still works fine for me. I also asked a few friends (three people) to test it, and they all confirmed that the deep linking works as intended. Have you ever experienced a similar issue before, or do you have any insight into why this might be happening? Thank you in advance.
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I can't fit the post here, so here's the link to it on stack overflow: https://stackoverflow.com/questions/78419812/reconfigure-custom-content-configuration
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After archiving no artifacts could be found but the release is in the Testflight, it has been happening since this morning. Do you have any ideas about how can I solve it? Thanks. @eskimo @meaton Update: The 501 (Not Implemented) status code indicates that the server does not support the functionality required to fulfill the request
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Sometimes when I call AudioWorkIntervalCreate the call hangs with the following stacktrace. The call is made on the main thread. mach_msg2_trap 0x00007ff801f0b3ce mach_msg2_internal 0x00007ff801f19d80 mach_msg_overwrite 0x00007ff801f12510 mach_msg 0x00007ff801f0b6bd HALC_Object_AddPropertyListener 0x00007ff8049ea43e HALC_ProxyObject::HALC_ProxyObject(unsigned int, unsigned int, unsigned int, unsigned int) 0x00007ff8047f97f2 HALC_ProxyObjectMap::_CreateObject(unsigned int, unsigned int, unsigned int, unsigned int) 0x00007ff80490f69c HALC_ProxyObjectMap::CopyObjectByObjectID(unsigned int) 0x00007ff80490ecd6 HALC_ShellPlugIn::_ReconcileDeviceList(bool, bool, std::__1::vector<unsigned int, std::__1::allocator<unsigned int>>&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int>>&) 0x00007ff8045d68cf HALB_CommandGate::ExecuteCommand(void () block_pointer) const 0x00007ff80492ed14 HALC_ShellObject::ExecuteCommand(void () block_pointer) const 0x00007ff80470f554 HALC_ShellPlugIn::ReconcileDeviceList(bool, bool) 0x00007ff8045d6414 HALC_ShellPlugIn::ConnectToServer() 0x00007ff8045d74a4 HAL_HardwarePlugIn_InitializeWithObjectID(AudioHardwarePlugInInterface**, unsigned int) 0x00007ff8045da256 HALPlugInManagement::CreateHALPlugIn(HALCFPlugIn const*) 0x00007ff80442f828 HALSystem::InitializeDevices() 0x00007ff80442ebc3 HALSystem::CheckOutInstance() 0x00007ff80442b696 AudioObjectAddPropertyListener_mac_imp 0x00007ff80469b431 auoop::WorkgroupManager_macOS::WorkgroupManager_macOS() 0x00007ff8040fc3d5 auoop::gWorkgroupManager() 0x00007ff8040fc245 AudioWorkIntervalCreate 0x00007ff804034a33
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I am using a Mac Catalyst app and saving the content of the app in core data. After uninstalling the app the saved core data file is not getting deleted. Due to this I am having major bugs during launch of the app. My requirement is core data contents should be removed once the app is uninstalled. Anybody with solutions for this?
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Has anyone successfully persisted Color, particularly in SwiftData? So far my attempts have failed: Making Color conform to Codable results in a run time error (from memory something about ColorBox). Color.Resolved already conforms Codable but this results in "SwiftData/ModelCoders.swift:124: Fatal error: Composite Coder only supports Keyed Container" None of the other color types conform to Codable (CGColor, NSColor and UIColor) so does the swift language really not have a persistable color type?
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Hello! I'm trying to capture socket state changes for an endpoint security product and have tried the Endpoint Security APIs as well as a Network Extension but there doesn't seem to be a way to detect listening sockets in real time. I've so far been able to capture all process, file and network flow/packet information in real-time but I'm also interested in getting an event when a server socket is opened for listening for incoming connections. Is there a way to do this? If yes, can someone please point me to the documentation or any other information on how to go about it? Thanks!
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Your in-app purchase has been returned. Fix the marked items and submit it again. For more information, see the Notes from App Review. And when I click on Notes from App Review: 3.1.1 - new IAP type New type: Non-Consumable Previous type: Non-Renewing Subscription, Consumable Recommend: Download I don't understand what's wrong here. I just created a non-consumable product and set everything. But it's not clear to me what's wrong and what kind of action I should take. Can you help me figure this out, please?
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Hi Apple Team, We have a PWA which supports downloading and playback for audio and video content. Downloaded content is stored in IndexedDB in the form of blobs and blob URLs are generated on runtime through which content is played. We have observed that the blob URLs have stopped working on iOS 17.4.1. They work on iOS 17.4 and iOS 17.3 as well. This feature is very critical for us as it is the heart of the offline mode of the app. Thanks!
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can not login successfully, if I input my password it will give my error hint. but when I type the right password and username, nothing happened, the cloud tab still appear like the one in the screenshot . I have already to to restart xcode, It do not help. the same usename and password can login into the forum app store connect. what should I do?
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Hi everyone, Our app has been removed from App Store (the status is "Removed from App Store"). So I have prepared new build and tested it in a debug mode. Works fine. I have uploaded the release build to the App Store Connect and submitted it for Review. After couple of hours I received the message that the release build doesn't work for the apple reviewers. When I want to install the app through TestFlight it says that the app doesn't exist (I an see it after I press "Install" button in TestFlight, I guess the reason is because the app has been removed from App Store). IPA file doesn't work as well. IS there any way I can test the release build (through TestFlight or installing IPA)? Thank you in advance
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I have my app already in live before the privacy manifest introduced. Now, I want to migrate from cocoapods to Swift Package Manager. Will this be considered like adding the third party SDKs as new ones or will it be considered existing ones? So far I have not received any emails from Apple regarding the privacy manifest. I do not want any issues with the privacy manifest.
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I am using XCode on my Mac Book Pro M1 and trying to run the iOS app being developed on my iPad (5th generation, 12.9 inch) The devices are connected through USB-C cable. I have enabled developer mode on my iPad, trusted the M1 device, the developer, and the app. However the following appears on the iPad when trying to launch the app: Unable to Verify App An internet connection is required to verify trust of developer "Apple Development: ...". This app will not be available until verified This seems to be an issue with M1 specifically, as other people seem to have this problem, and the application successfully runs on other iOS devices
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Dear Community, After logging into my Developer Account, I am unable to access MapKit JS link under Additional resources. Each time I try to access https://maps.developer.apple.com/ or specifically https://maps.developer.apple.com/token-maker the browser returns 403 forbidden error. I have tried to use different browser an device and I get the same error. My MapKit JS Authorization token has expired and I need to reissue fresh token ASAP. Kindly advice. Regards, Swapneel Shah
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Hi everyone, I'm working on an iOS app where I need to implement content filtering functionality. I've successfully implemented a network extension target in my iOS app to filter data locally. However, I'm now aiming to extend this functionality to filter content over HTTPS. Currently, I'm utilizing a local data source for filtering, but I want to explore options for filtering content directly over HTTPS connections, like this URL: https://dns.nextdns.io/46d65d. I've reviewed the available Apple APIs and documentation but haven't found a straightforward solution for HTTPS content filtering. Can anyone provide guidance or suggest any relevant resources for implementing HTTPS content filtering within a network extension target on iOS? Any help or insights would be greatly appreciated! Thank you in advance!
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In order to fetch the unexpected pop-up dialog window when executing e2e tests. For example: I write a simple Apple script get_popup_windows.scpt as follows: tell application "System Events" tell process "SystemUIServer" set securityAlertWindows to (every window whose subrole is "AXDialog") set securityAlertTitles to {} repeat with securityAlertWindow in securityAlertWindows set securityAlertTitle to (securityAlertWindow's title as text) set end of securityAlertTitles to securityAlertTitle end repeat end tell end tell return securityAlertTitles However, when I execute osascript get_popup_windows.scpt It returns empty even when there is a popup window in my mac. Does anyone know the reason? Thanks for help. Will
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Hello everyone, I hope you're all doing well. I'm reaching out to seek guidance on automating a task that involves sending 50 messages simultaneously using data stored in a Google Sheets document. Here's a brief overview of what I'm trying to achieve: I have a Google Sheets document containing pre-written messages along with associated recipient phone numbers. My goal is to automate the process of retrieving this data and sending the corresponding messages to each recipient in one click. While I'm familiar with using Shortcuts on my iPhone to automate certain tasks, I'm unsure about the best approach to handle this particular scenario. I've explored options such as using the "Get Content of URL" action to fetch data from the Google Sheets document, but I'm unsure how to proceed from there to automate the message sending process efficiently. If anyone has experience or insights on how to accomplish this task effectively using Shortcuts or any other automation tool, I would greatly appreciate your guidance. My aim is to streamline this process and save time by sending these messages automatically with just one click. Thank you in advance for any assistance or suggestions you can provide!
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I'm trying to add a Swift Package to my project, which is hosted on Azure Devops. I only have HTTPS access to Azure Devops, but I am able to connect with it using Git on the CLI and use my PAT in the header, etc. However, if I want to add this repo as a dependency for my project, XCode does not seem to support this. When adding the https-URL as a dependency, I get the option to authenticate using: Username / Password Github enterprise account Gitlab self-hosted Bitbucket Server I've tried all of them of course, but none of them work, either by throwing "authentication failed" issues, etc. Is it even possible to have (private) Swift Packages on an Azure Devops server and use those in XCode? Or am I forced to use local dependencies (I'd rather don't do that, because then I cannot fix them on a tag / branch / commit, etc.)? Any feedback would be greatly appreciated
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In order to submit my new subscription for review I need to upload a screen. No matter what resolution image I upload it fails saying "Your file could'nt be save. Try again if the problem persists, contact us" I am using many different types of simulators (Iphone 15 - Iphone Xs) and physical devices to take a screenshot and nothing is accepted. I can see the error message being returned from apples API is "IMAGE_BAD_DIMENSIONS_SM_LESS_MIN" so assume its a resolution issue. I am following the current guidelines here: https://developer.apple.com/help/app-store-connect/reference/screenshot-specifications
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